Valve does changes to the game based on the new features they are
working aka moon update. Of course it involves gravity and it seems they
have had need to change that somehow in their favor.
-ics
Ryan Stecker kirjoitti:
Supporting the push to have this fixed, many maps make use of
trigger_gravity which now no longer work correctly.
On Thu, Jun 12, 2014 at 11:12 AM, A Fearts <[email protected]
<mailto:[email protected]>> wrote:
Would you mind please fixing:
m_flGravity sendprop
&
Hammer's trigger_gravity
It seems to have broken in the last update and it's has destroyed
some of the plugins and maps I use this on.
On Wed, Jun 11, 2014 at 9:14 PM, Eric Smith
<[email protected] <mailto:[email protected]>> wrote:
We've released another mandatory update for TF2. The notes for
the update are below. The new version number is 2276724.
-Eric
-----------------------------------------
- Fixed a client crash caused by failing to properly parse the
item schema
- Fixed not being able to equip The Director's Vision taunt in
the Action slot
- Fixed not being able to taunt with the Spy's disguise kit
- Fixed the Engineer's build menu staying open after changing
class
- Fixed being charged the incorrect amount of metal for a
Dispenser when The Gunslinger is equipped
- Updated the description of The High Five! Taunt to better
describe the new toggle behavior
- Updated the materials for The Eureka Effect HUD to support
mat_picmip
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