Supporting the push to have this fixed, many maps make use of trigger_gravity which now no longer work correctly.
On Thu, Jun 12, 2014 at 11:12 AM, A Fearts <[email protected]> wrote: > Would you mind please fixing: > > m_flGravity sendprop > & > Hammer's trigger_gravity > > It seems to have broken in the last update and it's has destroyed some of > the plugins and maps I use this on. > > > On Wed, Jun 11, 2014 at 9:14 PM, Eric Smith <[email protected]> > wrote: > >> We've released another mandatory update for TF2. The notes for the update >> are below. The new version number is 2276724. >> >> -Eric >> >> ----------------------------------------- >> >> - Fixed a client crash caused by failing to properly parse the item schema >> - Fixed not being able to equip The Director's Vision taunt in the Action >> slot >> - Fixed not being able to taunt with the Spy's disguise kit >> - Fixed the Engineer's build menu staying open after changing class >> - Fixed being charged the incorrect amount of metal for a Dispenser when >> The Gunslinger is equipped >> - Updated the description of The High Five! Taunt to better describe the >> new toggle behavior >> - Updated the materials for The Eureka Effect HUD to support mat_picmip >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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