FYI in case anybody took as long as I did to notice -- TF2 now has two new vpk
files:
/tf/tf2_scripts_000.vpk
/tf/tf2_scripts_dir.vpk
If you use symbolic links, you might need to update them.
Cheers,
- Peter
On Jul 30, 2014, at 17:57, Eric Smith <[email protected]> wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2341822.
>
> -Eric
>
> -----------------------------------------
>
> - Added a new startup music track from Expiration Date
> - Fixed projectiles causing teleporter exits to detonate
> - Fixed the Huntsman not firing after being charged in the air and landing on
> the ground while using cl_autoreload
> - Fixed teammates blocking the removal of sappers when using the Homewrecker,
> Maul, and Neon Annihilator
> - Fixed a bug with the Gloves of Running Urgently that increased the marked
> for death time to 5 seconds instead of 3
> - Fixed a bug related to orphaned marked for death particles
> - Updated the target ID to be hidden while taunting
> - Updated the Bolt Boy to have two styles like the Bonk Boy
> - Updated the equip_regions for the Bonk Boy and the Bolt Boy
> - Updated the materials for the Boo Balloon
> - Updated pl_cactuscanyon
> - Added stage 3
> - Limited Red flanking route near cliff to Blu spawn in stage 1
> - Added health and ammo inside underpass by Blu spawn in stage 1
> - Adjusted spawn times in stage 2
> - Adjusted health and ammo packs
> - Updated rd_asteroid
> - Mode changes
> - Updated HUD layout
> - Fixed a bug that would prevent players from picking up the
> reactor core
> - Teams will now spawn 70% faster if their C robots are dead
> - Map changes
> - Fixed unbalanced ammo kits in Blu base near the vault
> - Added flashing light in the vault that will activate when a
> player is stealing points
> - Added larger one way glass windows to spawn exit doors
> - Added small ammo pack to top of the stairs at the cave exit
> - Shortened length of pipes in vents that require players to
> crouch
> - Increased track length for A robots. This is to provide more
> angles of attack.
> - Extended flat area near left spawn exit for Engineers to
> build teleporters
> - Lowered the health for the A robots from 500 to 300
> - Fixed a bug where the power supply would not disable the
> flashing alarms when it was captured
>
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