FYI in case anybody took as long as I did to notice -- TF2 now has two new vpk 
files:

/tf/tf2_scripts_000.vpk                                                         
                                      
/tf/tf2_scripts_dir.vpk                                                         
                                      

If you use symbolic links, you might need to update them.

Cheers,

 - Peter

On Jul 30, 2014, at 17:57, Eric Smith <[email protected]> wrote:

> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version number is 2341822.
> 
> -Eric
> 
> -----------------------------------------
> 
> - Added a new startup music track from Expiration Date
> - Fixed projectiles causing teleporter exits to detonate
> - Fixed the Huntsman not firing after being charged in the air and landing on 
> the ground while using cl_autoreload
> - Fixed teammates blocking the removal of sappers when using the Homewrecker, 
> Maul, and Neon Annihilator
> - Fixed a bug with the Gloves of Running Urgently that increased the marked 
> for death time to 5 seconds instead of 3
> - Fixed a bug related to orphaned marked for death particles
> - Updated the target ID to be hidden while taunting
> - Updated the Bolt Boy to have two styles like the Bonk Boy
> - Updated the equip_regions for the Bonk Boy and the Bolt Boy
> - Updated the materials for the Boo Balloon
> - Updated pl_cactuscanyon
>       - Added stage 3
>       - Limited Red flanking route near cliff to Blu spawn in stage 1
>       - Added health and ammo inside underpass by Blu spawn in stage 1
>       - Adjusted spawn times in stage 2
>       - Adjusted health and ammo packs 
> - Updated rd_asteroid
>       - Mode changes
>               - Updated HUD layout
>               - Fixed a bug that would prevent players from picking up the 
> reactor core
>               - Teams will now spawn 70% faster if their C robots are dead 
>       - Map changes
>               - Fixed unbalanced ammo kits in Blu base near the vault
>               - Added flashing light in the vault that will activate when a 
> player is stealing points
>               - Added larger one way glass windows to spawn exit doors
>               - Added small ammo pack to top of the stairs at the cave exit
>               - Shortened length of pipes in vents that require players to 
> crouch
>               - Increased track length for A robots. This is to provide more 
> angles of attack.
>               - Extended flat area near left spawn exit for Engineers to 
> build teleporters
>               - Lowered the health for the A robots from 500 to 300
>               - Fixed a bug where the power supply would not disable the 
> flashing alarms when it was captured
> 
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