We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2335102.
-Eric ----------------------------------------- - Fixed a case where move speeds could be exploited using player view angles - Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola - Fixed cosmetic items not using the correct team skins when attached to ragdolls - Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately - Fixed baseballs causing teleporter exits to detonate - Updated The Five-Month Shadow to fix a paint-related problem - Updated The Merc's Mohawk so it can be equipped by all classes - Updated the equip_region for the Exquisite Rack - Updated beta map pl_cactuscanyon - Redesigned the alternate window route over the choke point by stage 2 capture point 1 - Window overlooking second stage final capture point is now a doorway - Removed stairs leading to back barn in stage 2 near final capture point - Back alley behind water tank in stage 2 is now a 1-way drop down - Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2 - Fixed players building in spawn rooms - Updated beta map rd_asteroid - Mode changes - Players must steal at least 25 points before they can leave the vault with the reactor core - Updated power core pick up sound - Updated robot death effects and sounds - Updated HUD layout - Map changes - Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team - Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack - Widened play space near cave exit leading into large row of windows - Added small ammo pack to underwater flank that leads to enemy reactor vault - Added small health kit to staging area before the interior battlements - Reduced ammo pack near vault from full to medium - Added alcove near front door staging area - Robots have been rearranged - A robots now circle the staircase near the front door - B robots now roam the interior bridge above the water - Enabled flashing lights when a team's power reactor has been stolen - Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water. - Added player blocker to ledge above exterior battlements - Widened glass tunnel flank doorway near C robots - Increased attackers spawn time by 1 second _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds