We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2335102.

-Eric

-----------------------------------------

- Fixed a case where move speeds could be exploited using player view angles 
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola 
- Fixed cosmetic items not using the correct team skins when attached to 
ragdolls 
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting 
immediately 
- Fixed baseballs causing teleporter exits to detonate 
- Updated The Five-Month Shadow to fix a paint-related problem 
- Updated The Merc's Mohawk so it can be equipped by all classes 
- Updated the equip_region for the Exquisite Rack 
- Updated beta map pl_cactuscanyon 
        - Redesigned the alternate window route over the choke point by stage 2 
capture point 1 
        - Window overlooking second stage final capture point is now a doorway 
        - Removed stairs leading to back barn in stage 2 near final capture 
point 
        - Back alley behind water tank in stage 2 is now a 1-way drop down 
        - Added small health pack in the small room off the back stairwell 
flank near stage 1 capture point 2 
        - Fixed players building in spawn rooms 
- Updated beta map rd_asteroid 
        - Mode changes 
                - Players must steal at least 25 points before they can leave 
the vault with the reactor core 
                - Updated power core pick up sound 
                - Updated robot death effects and sounds 
                - Updated HUD layout 
        - Map changes 
                - Layout has been adjusted with the overall goal of increasing 
players ability to participate in creating points for their team 
                - Added terrain path and cave entrance under mid bridge. Exit 
is located near the large row of windows. Cave contains a medium health pack 
                - Widened play space near cave exit leading into large row of 
windows 
                - Added small ammo pack to underwater flank that leads to enemy 
reactor vault 
                - Added small health kit to staging area before the interior 
battlements 
                - Reduced ammo pack near vault from full to medium 
                - Added alcove near front door staging area 
                - Robots have been rearranged
                        - A robots now circle the staircase near the front door 
                        - B robots now roam the interior bridge above the water 
                - Enabled flashing lights when a team's power reactor has been 
stolen 
                - Fixed broken stair collision when exiting the water near the 
bridge. In some cases it would push players back into the water.
                - Added player blocker to ledge above exterior battlements 
                - Widened glass tunnel flank doorway near C robots 
                - Increased attackers spawn time by 1 second 



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