https://teamfortress.tv/post/441590/tf2-update-for-6-11-15-6-12-15-utc -
Check this out! :/

2015-06-12 11:55 GMT+03:00 Alexander Kolev <[email protected]>:

> The changelevel cvar is broken. Help someone! When i try to change the map
> it gives me this: CModelLoader::Map_IsValid:  No such map
> 'cp_process_final1'
>
> 2015-06-12 3:09 GMT+03:00 Eric Smith <[email protected]>:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 2827522.
>>
>> -Eric
>>
>> -------------------------
>>
>> - Mann Co. Store summer sale is on!
>> - Updated dedicated server 'status' command to include sv_tags
>> - Enabled raw mouse input for Mac clients
>> - Added OWL 13 tournament medals
>> - Added TF2Connexion Season 15 tournament medals
>> - Fixed a client crash related to the HUD
>> - Updated the localization files
>> - Updated Mann Co. Store prices for foreign currencies to current USD
>> equivalents
>> - Security/crash fixes (thanks to Nathaniel Theis for these reports)
>>         - Fixed a remote code execution bug and a crash related to
>> malformed custom spray files
>>         - Added checks to the voice system that prevent loading codecs
>> other than the files that ship with the game
>> - Updated the Maps Workshop Beta
>>         - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be
>> used in the map, changelevel, and nextlevel commands as well as the
>> mapcycle config
>>         - Allow fuzzy name matching in the map, changelevel, and
>> nextlevel commands as well as the mapcycle config -- e.g. "changelevel
>> dustbowl"
>>         - Shorthand workshop map names of the form workshop/<id> (e.g.
>> workshop/123456) will now auto-resolve to the full map name
>>         - Running tf_workshop_map_sync is no longer necessary, maps will
>> be fetched and updated on demand during level change
>>         - tf_workshop_map_sync is no longer blocking, and can be used to
>> precache maps in the background
>>         - Workshop maps are no longer copied to tf/maps/workshop/ by
>> default, instead using the single copy in the steamapps/workshop folder
>>         - Fixed some cases of embedded resources in workshop maps, such
>> as cubemaps, not being loaded properly
>>         - Fixed an issue preventing game servers from properly receiving
>> updates to workshop map files
>>         - Fixed game servers using registered accounts via
>> sv_setsteamaccount not being able to download workshop content
>>         - Fixed syncing workshop maps prior to the first map load on a
>> dedicated server
>>         - Updated in-game workshop import tool
>>                 - Fixed not being able to select the class/other tags for
>> cosmetic items
>>                 - Hide unused buttons when editing an existing workshop
>> entry
>>                 - Fixed text getting truncated when editing items with
>> long descriptions
>>
>>
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>
>
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