It seems that running TFTrue broke changelevel at first, but this has been fixed:

http://teamfortress.tv/post/441614/tftrue

I can verify that fuzzy changelevel (changelevel upward) works on my server, both stock and with sourcemod or the updated tftrue enabled. Haven't tried any other plugins or more than one at the same time, though.

Worth noting is that with sourcemod enabled, there is a long spew of "CModelLoader::Map_IsValid: No such map" after each changelevel. I think this is due to the way it handles the command "sm_map", but I've not done any testing of value.

On 6/12/2015 6:32 AM, Alexander Kolev wrote:
https://teamfortress.tv/post/441590/tf2-update-for-6-11-15-6-12-15-utc -
Check this out! :/

2015-06-12 11:55 GMT+03:00 Alexander Kolev <[email protected]
<mailto:[email protected]>>:

    The changelevel cvar is broken. Help someone! When i try to change
    the map it gives me this: CModelLoader::Map_IsValid:  No such map
    'cp_process_final1'

    2015-06-12 3:09 GMT+03:00 Eric Smith <[email protected]
    <mailto:[email protected]>>:

        We've released a mandatory update for TF2. The notes for the
        update are below. The new version is 2827522.

        -Eric

        -------------------------

        - Mann Co. Store summer sale is on!
        - Updated dedicated server 'status' command to include sv_tags
        - Enabled raw mouse input for Mac clients
        - Added OWL 13 tournament medals
        - Added TF2Connexion Season 15 tournament medals
        - Fixed a client crash related to the HUD
        - Updated the localization files
        - Updated Mann Co. Store prices for foreign currencies to
        current USD equivalents
        - Security/crash fixes (thanks to Nathaniel Theis for these reports)
                 - Fixed a remote code execution bug and a crash related
        to malformed custom spray files
                 - Added checks to the voice system that prevent loading
        codecs other than the files that ship with the game
        - Updated the Maps Workshop Beta
                 - Workshop map names (e.g. workshop/cp_foo.ugc123456)
        can now be used in the map, changelevel, and nextlevel commands
        as well as the mapcycle config
                 - Allow fuzzy name matching in the map, changelevel,
        and nextlevel commands as well as the mapcycle config -- e.g.
        "changelevel dustbowl"
                 - Shorthand workshop map names of the form
        workshop/<id> (e.g. workshop/123456) will now auto-resolve to
        the full map name
                 - Running tf_workshop_map_sync is no longer necessary,
        maps will be fetched and updated on demand during level change
                 - tf_workshop_map_sync is no longer blocking, and can
        be used to precache maps in the background
                 - Workshop maps are no longer copied to
        tf/maps/workshop/ by default, instead using the single copy in
        the steamapps/workshop folder
                 - Fixed some cases of embedded resources in workshop
        maps, such as cubemaps, not being loaded properly
                 - Fixed an issue preventing game servers from properly
        receiving updates to workshop map files
                 - Fixed game servers using registered accounts via
        sv_setsteamaccount not being able to download workshop content
                 - Fixed syncing workshop maps prior to the first map
        load on a dedicated server
                 - Updated in-game workshop import tool
                         - Fixed not being able to select the
        class/other tags for cosmetic items
                         - Hide unused buttons when editing an existing
        workshop entry
                         - Fixed text getting truncated when editing
        items with long descriptions


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