Agreed. That would be a start :). Nice update other than that. On 2 July 2015 at 22:28, Alexander Corn <[email protected]> wrote:
> The blow would be lessened if you would go ahead and set "any server" as > the default for Quickplay instead of official servers only. That was > supposed to be a "temporary", "nuclear solution" after all. > > On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]> > wrote: > >> Hey guys, with today's update we're introducing a few new features that >> will impact servers, and I just wanted to give you guys a heads up. >> >> There is a new quickplay category, featured, that represents the featured >> maps for a given campaign. In order to have your server in this category, >> you need to be running the mapcycle mapcycle_featured_maps.txt, and have >> the special string 'featured' in your quickplay tags. >> >> Today's update also introduces contracts, which currently require players >> be on official servers to complete. Unfortunately, our current setup makes >> it very difficult to restrict features like this other than in an >> all-or-nothing manner, and we determined this was necessary to protect the >> system from immediate abuse. >> >> We agree this is not ideal. We are continuing the look at the situation >> with community servers and how we can better support passionate >> communities, but currently have nothing to announce. >> >> - JohnS >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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