I dropped my servers after the last update! I lost all my users! Fuck Valve! 
They can S my D!! 


> On Jul 2, 2015, at 2:50 PM, HD <ad...@gamerscrib.net> wrote:
> 
> I said this on the other list..but I'll put it here too!
> 
> Ok this is almost the last straw for me hosting TF2 servers - first you
> basically kill anything to do with the community but rather than deal with
> those few select that abuse something you take everything away from
> everyone. To not be able to run what introduces contracts and to require to
> play only on official servers really kills community servers that could host
> these much better than poorly run Valve servers.  
> 
> You say you are looking at the situation with Community servers but I find
> this very hard to believe and nothing more than propaganda to save face.
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, July 02, 2015 5:43 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Community Servers and the Gun Mettle Update
> 
> I have to agree also, getting scraps instead of the goodies. Why am i paying
> for servers anymore when they get alienated by Valve policies?
> 
> That image there is really the best solution i've seen so far.
> 
> -ics
> 
> 
> E. Olsen kirjoitti:
>> At this point, I have to agree with Alexander.
>> 
>> I mean, cmon guys - in almost two years of "looking at alternatives" 
>> you've got nothing to announce when it comes to helping community 
>> servers? There have been quite a few viable alternative presented, to 
>> include this one:
>> 
>> http://i.imgur.com/tAmWXj6.png
>> 
>> I've really been a staunch defender of the TF2 team to this point, but 
>> this is just kicking all the good communities that are left while 
>> they're down.
>> 
>> Honestly, by the time you guys make community support a priority 
>> again, it might be too late.
>> 
>> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <mc...@doctormckay.com 
>> <mailto:mc...@doctormckay.com>> wrote:
>> 
>>    The blow would be lessened if you would go ahead and set "any
>>    server" as the default for Quickplay instead of official servers
>>    only. That was supposed to be a "temporary", "nuclear solution"
>>    after all.
>> 
>>    On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
>>    <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
>> 
>>        Hey guys, with today's update we're introducing a few new
>>        features that will impact servers, and I just wanted to give
>>        you guys a heads up.
>> 
>>        There is a new quickplay category, featured, that represents
>>        the featured maps for a given campaign. In order to have your
>>        server in this category, you need to be running the mapcycle
>>        mapcycle_featured_maps.txt, and have the special string
>>        'featured' in your quickplay tags.
>> 
>>        Today's update also introduces contracts, which currently
>>        require players be on official servers to complete.
>>        Unfortunately, our current setup makes it very difficult to
>>        restrict features like this other than in an all-or-nothing
>>        manner, and we determined this was necessary to protect the
>>        system from immediate abuse.
>> 
>>        We agree this is not ideal. We are continuing the look at the
>>        situation with community servers and how we can better support
>>        passionate communities, but currently have nothing to announce.
>> 
>>        - JohnS
>> 
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>> 
>> 
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>> 
>> 
>> 
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