At this point, I have to agree with Alexander.

I mean, cmon guys - in almost two years of "looking at alternatives" you've
got nothing to announce when it comes to helping community servers? There
have been quite a few viable alternative presented, to include this one:

http://i.imgur.com/tAmWXj6.png

I've really been a staunch defender of the TF2 team to this point, but this
is just kicking all the good communities that are left while they're down.

Honestly, by the time you guys make community support a priority again, it
might be too late.

On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <[email protected]>
wrote:

> The blow would be lessened if you would go ahead and set "any server" as
> the default for Quickplay instead of official servers only. That was
> supposed to be a "temporary", "nuclear solution" after all.
>
> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]>
> wrote:
>
>> Hey guys, with today's update we're introducing a few new features that
>> will impact servers, and I just wanted to give you guys a heads up.
>>
>> There is a new quickplay category, featured, that represents the featured
>> maps for a given campaign. In order to have your server in this category,
>> you need to be running the mapcycle mapcycle_featured_maps.txt, and have
>> the special string 'featured' in your quickplay tags.
>>
>> Today's update also introduces contracts, which currently require players
>> be on official servers to complete. Unfortunately, our current setup makes
>> it very difficult to restrict features like this other than in an
>> all-or-nothing manner, and we determined this was necessary to protect the
>> system from immediate abuse.
>>
>> We agree this is not ideal. We are continuing the look at the situation
>> with community servers and how we can better support passionate
>> communities, but currently have nothing to announce.
>>
>> - JohnS
>>
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>
>
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