I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies?

That image there is really the best solution i've seen so far.

-ics


E. Olsen kirjoitti:
At this point, I have to agree with Alexander.

I mean, cmon guys - in almost two years of "looking at alternatives" you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one:

http://i.imgur.com/tAmWXj6.png

I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down.

Honestly, by the time you guys make community support a priority again, it might be too late.

On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <[email protected] <mailto:[email protected]>> wrote:

    The blow would be lessened if you would go ahead and set "any
    server" as the default for Quickplay instead of official servers
    only. That was supposed to be a "temporary", "nuclear solution"
    after all.

    On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
    <[email protected] <mailto:[email protected]>> wrote:

        Hey guys, with today's update we're introducing a few new
        features that will impact servers, and I just wanted to give
        you guys a heads up.

        There is a new quickplay category, featured, that represents
        the featured maps for a given campaign. In order to have your
        server in this category, you need to be running the mapcycle
        mapcycle_featured_maps.txt, and have the special string
        'featured' in your quickplay tags.

        Today's update also introduces contracts, which currently
        require players be on official servers to complete.
        Unfortunately, our current setup makes it very difficult to
        restrict features like this other than in an all-or-nothing
        manner, and we determined this was necessary to protect the
        system from immediate abuse.

        We agree this is not ideal. We are continuing the look at the
        situation with community servers and how we can better support
        passionate communities, but currently have nothing to announce.

        - JohnS

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