They can swag your door?
On Jul 2, 2015 2:55 PM, "Dill Bates" <[email protected]> wrote:

> I dropped my servers after the last update! I lost all my users! Fuck
> Valve! They can S my D!!
>
>
> > On Jul 2, 2015, at 2:50 PM, HD <[email protected]> wrote:
> >
> > I said this on the other list..but I'll put it here too!
> >
> > Ok this is almost the last straw for me hosting TF2 servers - first you
> > basically kill anything to do with the community but rather than deal
> with
> > those few select that abuse something you take everything away from
> > everyone. To not be able to run what introduces contracts and to require
> to
> > play only on official servers really kills community servers that could
> host
> > these much better than poorly run Valve servers.
> >
> > You say you are looking at the situation with Community servers but I
> find
> > this very hard to believe and nothing more than propaganda to save face.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of ics
> > Sent: Thursday, July 02, 2015 5:43 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Community Servers and the Gun Mettle Update
> >
> > I have to agree also, getting scraps instead of the goodies. Why am i
> paying
> > for servers anymore when they get alienated by Valve policies?
> >
> > That image there is really the best solution i've seen so far.
> >
> > -ics
> >
> >
> > E. Olsen kirjoitti:
> >> At this point, I have to agree with Alexander.
> >>
> >> I mean, cmon guys - in almost two years of "looking at alternatives"
> >> you've got nothing to announce when it comes to helping community
> >> servers? There have been quite a few viable alternative presented, to
> >> include this one:
> >>
> >> http://i.imgur.com/tAmWXj6.png
> >>
> >> I've really been a staunch defender of the TF2 team to this point, but
> >> this is just kicking all the good communities that are left while
> >> they're down.
> >>
> >> Honestly, by the time you guys make community support a priority
> >> again, it might be too late.
> >>
> >> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <[email protected]
> >> <mailto:[email protected]>> wrote:
> >>
> >>    The blow would be lessened if you would go ahead and set "any
> >>    server" as the default for Quickplay instead of official servers
> >>    only. That was supposed to be a "temporary", "nuclear solution"
> >>    after all.
> >>
> >>    On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
> >>    <[email protected] <mailto:[email protected]>> wrote:
> >>
> >>        Hey guys, with today's update we're introducing a few new
> >>        features that will impact servers, and I just wanted to give
> >>        you guys a heads up.
> >>
> >>        There is a new quickplay category, featured, that represents
> >>        the featured maps for a given campaign. In order to have your
> >>        server in this category, you need to be running the mapcycle
> >>        mapcycle_featured_maps.txt, and have the special string
> >>        'featured' in your quickplay tags.
> >>
> >>        Today's update also introduces contracts, which currently
> >>        require players be on official servers to complete.
> >>        Unfortunately, our current setup makes it very difficult to
> >>        restrict features like this other than in an all-or-nothing
> >>        manner, and we determined this was necessary to protect the
> >>        system from immediate abuse.
> >>
> >>        We agree this is not ideal. We are continuing the look at the
> >>        situation with community servers and how we can better support
> >>        passionate communities, but currently have nothing to announce.
> >>
> >>        - JohnS
> >>
> >>        _______________________________________________
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> >>
> >>
> >>
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> >>
> >>
> >>
> >>
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> >
> >
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> >
> >
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