I'm getting them as well, just set up a filter in Gmail to route those
messages to the trash.

On Thu, Sep 3, 2015 at 6:33 PM, Paul <[email protected]> wrote:

> Apologies for going off topic, but I keep getting spam from different
> emails from someone called 'Amy Happy' via this mailing list. Other than
> unsubscribing from this mailing list or changing email address, is there
> any way I can stop this spam mail being sent to me (I assume others here
> are getting these messages to from her)?
>
> On 3 September 2015 at 21:41, Ross Bemrose <[email protected]> wrote:
>
>> There are a few things added even just recently that are aimed squarely
>> at community servers.
>>
>> One big example of this is the Map Workshop.  Valve servers don't use the
>> map workshop... it exists solely to make it easier to run a community
>> server without needing to host maps on your server (or Fast Download
>> server).  It may have taken 3 months, but it looks like all the bugs have
>> finally been ironed out of it.
>>
>> Even minor things like changing the passtime cvars so that they aren't
>> marked as cheats were done for community servers.
>>
>> Does this make up for separating community servers from official Valve
>> servers?  Probably not.
>>
>> As for the business model, it's pretty clear why QuickPlay was introduced
>> into the game if you look at *when* it was introduced.  Valve servers and
>> Quickplay were introduced in the Uber Update, the same update that made the
>> game free to play.
>>
>> In other words, it was introduced as a hook to get people to play the
>> game and spend money.
>>
>> It wasn't really a surprise to anyone who used QuickPlay that Valve
>> eventually changed it to default to Valve servers... people already
>> explained the reason why further up the thread.
>>
>> It's also not a surprise that Gun Mettle contracts are restricted to
>> official servers.  If they weren't, some enterprising person would write a
>> server script that duplicates the actions needed to award points and just
>> use it to farm from a ton of accounts, which would in turn drive down the
>> value of economy items.
>>
>> On Thu, Sep 3, 2015 at 3:05 PM, ICS Staff <[email protected]> wrote:
>>
>>> 2005, community servers were first party servers, there were no Valve
>>> servers.
>>>
>>> 2014, community servers are 3rd party servers, Valve servers give you
>>> XP, drops from missions, players get directed only to Valve servers and
>>> community servers are in separate pool completely.
>>>
>>> What's next, you take away the drops too or are you really going to do
>>> something to keep us running servers or not? Too afraid to have open
>>> discussion about the matter? Yeah, thought so.
>>>
>>> -ics
>>>
>>>
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>>>
>>
>>
>>
>> --
>> Ross Bemrose
>>
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>> please visit:
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>>
>>
>
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