>Paul [email protected] via
<https://support.google.com/mail/answer/1311182?hl=en>
list.valvesoftware.com
6:47 AM (22 hours ago)
>to Half-Life
>Fact is I don't believe they care anymore, mostly motivated on ways to
make more profit than community support :(.



irony, brought to you in part by the thieves of motdgd

On Thu, Sep 3, 2015 at 6:37 PM, Alexander Corn <[email protected]>
wrote:

> I'm getting them as well, just set up a filter in Gmail to route those
> messages to the trash.
>
> On Thu, Sep 3, 2015 at 6:33 PM, Paul <[email protected]> wrote:
>
>> Apologies for going off topic, but I keep getting spam from different
>> emails from someone called 'Amy Happy' via this mailing list. Other than
>> unsubscribing from this mailing list or changing email address, is there
>> any way I can stop this spam mail being sent to me (I assume others here
>> are getting these messages to from her)?
>>
>> On 3 September 2015 at 21:41, Ross Bemrose <[email protected]> wrote:
>>
>>> There are a few things added even just recently that are aimed squarely
>>> at community servers.
>>>
>>> One big example of this is the Map Workshop.  Valve servers don't use
>>> the map workshop... it exists solely to make it easier to run a community
>>> server without needing to host maps on your server (or Fast Download
>>> server).  It may have taken 3 months, but it looks like all the bugs have
>>> finally been ironed out of it.
>>>
>>> Even minor things like changing the passtime cvars so that they aren't
>>> marked as cheats were done for community servers.
>>>
>>> Does this make up for separating community servers from official Valve
>>> servers?  Probably not.
>>>
>>> As for the business model, it's pretty clear why QuickPlay was
>>> introduced into the game if you look at *when* it was introduced.  Valve
>>> servers and Quickplay were introduced in the Uber Update, the same update
>>> that made the game free to play.
>>>
>>> In other words, it was introduced as a hook to get people to play the
>>> game and spend money.
>>>
>>> It wasn't really a surprise to anyone who used QuickPlay that Valve
>>> eventually changed it to default to Valve servers... people already
>>> explained the reason why further up the thread.
>>>
>>> It's also not a surprise that Gun Mettle contracts are restricted to
>>> official servers.  If they weren't, some enterprising person would write a
>>> server script that duplicates the actions needed to award points and just
>>> use it to farm from a ton of accounts, which would in turn drive down the
>>> value of economy items.
>>>
>>> On Thu, Sep 3, 2015 at 3:05 PM, ICS Staff <[email protected]> wrote:
>>>
>>>> 2005, community servers were first party servers, there were no Valve
>>>> servers.
>>>>
>>>> 2014, community servers are 3rd party servers, Valve servers give you
>>>> XP, drops from missions, players get directed only to Valve servers and
>>>> community servers are in separate pool completely.
>>>>
>>>> What's next, you take away the drops too or are you really going to do
>>>> something to keep us running servers or not? Too afraid to have open
>>>> discussion about the matter? Yeah, thought so.
>>>>
>>>> -ics
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
>>>
>>>
>>> --
>>> Ross Bemrose
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
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>> please visit:
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>>
>>
>
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