>Paul [email protected] via <https://support.google.com/mail/answer/1311182?hl=en> list.valvesoftware.com 6:47 AM (22 hours ago) >to Half-Life >Fact is I don't believe they care anymore, mostly motivated on ways to make more profit than community support :(.
irony, brought to you in part by the thieves of motdgd On Thu, Sep 3, 2015 at 6:37 PM, Alexander Corn <[email protected]> wrote: > I'm getting them as well, just set up a filter in Gmail to route those > messages to the trash. > > On Thu, Sep 3, 2015 at 6:33 PM, Paul <[email protected]> wrote: > >> Apologies for going off topic, but I keep getting spam from different >> emails from someone called 'Amy Happy' via this mailing list. Other than >> unsubscribing from this mailing list or changing email address, is there >> any way I can stop this spam mail being sent to me (I assume others here >> are getting these messages to from her)? >> >> On 3 September 2015 at 21:41, Ross Bemrose <[email protected]> wrote: >> >>> There are a few things added even just recently that are aimed squarely >>> at community servers. >>> >>> One big example of this is the Map Workshop. Valve servers don't use >>> the map workshop... it exists solely to make it easier to run a community >>> server without needing to host maps on your server (or Fast Download >>> server). It may have taken 3 months, but it looks like all the bugs have >>> finally been ironed out of it. >>> >>> Even minor things like changing the passtime cvars so that they aren't >>> marked as cheats were done for community servers. >>> >>> Does this make up for separating community servers from official Valve >>> servers? Probably not. >>> >>> As for the business model, it's pretty clear why QuickPlay was >>> introduced into the game if you look at *when* it was introduced. Valve >>> servers and Quickplay were introduced in the Uber Update, the same update >>> that made the game free to play. >>> >>> In other words, it was introduced as a hook to get people to play the >>> game and spend money. >>> >>> It wasn't really a surprise to anyone who used QuickPlay that Valve >>> eventually changed it to default to Valve servers... people already >>> explained the reason why further up the thread. >>> >>> It's also not a surprise that Gun Mettle contracts are restricted to >>> official servers. If they weren't, some enterprising person would write a >>> server script that duplicates the actions needed to award points and just >>> use it to farm from a ton of accounts, which would in turn drive down the >>> value of economy items. >>> >>> On Thu, Sep 3, 2015 at 3:05 PM, ICS Staff <[email protected]> wrote: >>> >>>> 2005, community servers were first party servers, there were no Valve >>>> servers. >>>> >>>> 2014, community servers are 3rd party servers, Valve servers give you >>>> XP, drops from missions, players get directed only to Valve servers and >>>> community servers are in separate pool completely. >>>> >>>> What's next, you take away the drops too or are you really going to do >>>> something to keep us running servers or not? Too afraid to have open >>>> discussion about the matter? Yeah, thought so. >>>> >>>> -ics >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> >>> -- >>> Ross Bemrose >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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