Frankly, I'm still surprised by the amount of (apparent) apathy being
exhibited by the TF2 team towards community servers - especially in light
of how much support they absolutely needed (and received) from us in the
first few years of the game.

I dunno - I've sent half a dozen detailed suggestions over the last year or
so on how they could preserve the changes they made while giving more
equitable (and fair) treatment to communities still supporting the game,
but after over two years of silence on the matter, our overall community
morale toward the game/company is at an all time low.

People in our community who've supported the game for years feel like they
are being ignored and marginalized, while Valve disregards years of work
and support they put into helping build a better game.

I'm still holding out hope that they will realize the importance of the
diversity community servers bring to ANY game (and one would think Valve -
of all companies - would know that better than anyone), but it seems each
and every thing they've done over the last couple of years has been with an
eye towards insuring players both don't find that diversity, AND have less
and less reasons to seek it out.

The thing is, 40-50k players install the game per week, but average daily
traffic has not budged in over two years. Perhaps that is the nest
indicator that what they are doing is not retaining long-term players (the
way community servers tend to do) and that they need to refocus their
efforts on encouraging players to find a set of "home" servers again
(which, believe it or not, they used to actually encourage).

On Thu, Sep 3, 2015 at 6:47 AM, Paul <[email protected]> wrote:

> Fact is I don't believe they care anymore, mostly motivated on ways to
> make more profit than community support :(.
>
> On 3 September 2015 at 07:58, Rowedahelicon <
> [email protected]> wrote:
>
>> To be honest I forgot they even said it, and I'm usually way on top of
>> this stuff. I've been preparing to close down my servers if I can't figure
>> out a good advertising campaign, the silence has gotten deafening.
>>
>> On Thu, Sep 3, 2015 at 12:05 AM, HD <[email protected]> wrote:
>>
>>> They won’t reply, nor will anything be changed with Valve servers.
>>>
>>> Personally I’d like to see the amount of them cut in half and I believe
>>> the suggestion was to remove it from defaults after a specified amount of
>>> time played but as I said…never happen.
>>>
>>>
>>>
>>> Replying as you did just makes me feel like something will happen, kinda
>>> like waiting for a unicorn to appear.
>>>
>>>
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Alexander Corn
>>> *Sent:* Wednesday, September 02, 2015 11:57 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>>>
>>>
>>>
>>> >We agree this is not ideal. We are continuing the look at the situation
>>> with community servers and how we can better support passionate
>>> communities, but currently have nothing to announce.
>>>
>>> So how's it coming? It's been a few months now and as usual, nothing has
>>> happened. I know that as without being a server op, I would find Valve
>>> servers distasteful. There's something about being votekicked for killing
>>> players on the other team that just makes the gameplay experience
>>> unsatisfactory.
>>>
>>>
>>>
>>> Thanks,
>>>
>>> Alexander "Dr. McKay" Corn
>>>
>>>
>>>
>>> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]>
>>> wrote:
>>>
>>> Hey guys, with today's update we're introducing a few new features that
>>> will impact servers, and I just wanted to give you guys a heads up.
>>>
>>> There is a new quickplay category, featured, that represents the
>>> featured maps for a given campaign. In order to have your server in this
>>> category, you need to be running the mapcycle mapcycle_featured_maps.txt,
>>> and have the special string 'featured' in your quickplay tags.
>>>
>>> Today's update also introduces contracts, which currently require
>>> players be on official servers to complete. Unfortunately, our current
>>> setup makes it very difficult to restrict features like this other than in
>>> an all-or-nothing manner, and we determined this was necessary to protect
>>> the system from immediate abuse.
>>>
>>> We agree this is not ideal. We are continuing the look at the situation
>>> with community servers and how we can better support passionate
>>> communities, but currently have nothing to announce.
>>>
>>> - JohnS
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> _______________________________________________
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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