@E. Olsen +1 to you and to @Weasels' response.

Very well written. In many ways quite refreshing to hear such a well
constructed argument about a topic we're all very familiar.

The linked UI, as an example, serves its purpose. No point getting into the
grit of what it should look like since ultimately this is Valve's purvey.

A new UI may actually be something they could be encouraged to work towards
given the plethora of game modes they currently have. That said I'm
struggling to come up with a single game or website Valve operates where
the default UI (or UX) is enjoyably effective rather than usably
functional.

Actually, given how comfortable Valve is using community created content
for their games, a fun/sponsored UI competition - created in collaboration
with the collected force of community server owners - may be a way to draw
attention to the issue as we see it.

I'd be happy to throw some effort into making this a thing. If anyone else
is interested please feel free to message me off-list.

Agro

-- 
KritzKast.com <http://kritzkast.com/> | thepodkast.com
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