Congrats, you managed to exceed the level of pragmatism and transform it into a rant. I don't see any reasons for this. If you have doubts about Valve caring about community servers, I do too. The situation is quite obvious. However I'm not presenting a solution, but a way to make our voices count for the last chance we apparently have. You also misunderstood my reply entirely. I never said we would be speaking for the entirety of the players. I also don't see a reason why Valve would not at least a bit care about community servers (that tiny tiny bit), given that they respect minorities like the competitive groups (compared to other games like csgo and dota). I also don't see any re-playability of small event minigames, some gamemodes that start in a pre-alpha state and barely ever get finished (and create situations that require weapon balancing for the next 20 years), few maps of the same gamemodes and some contracts compared to what a decent community can provide for itself. You're completely oblivious to the weight communities and their gameplay mods have on Valve's products. Please realize that almost all Valve products started out as mods. Killing future products and the talent behind it in its tracks by limiting the platform seems like a very dumb strategy for a company that basically ships ideas created by its own community.

On 18.12.2015 05:00, Cats From Above wrote:

The level of starry-eyed idealism in this thread, whilst cute and admirable, is completely ill-placed and out of touch with reality. The fact is, Quickplay is only the first of many mechanisms that are inherently hostile to privately run servers. Mann-Up rewards, contracts and soon competitive matchmaking are even greater problems that make the Team Fortress 2 server environment an unfriendly one to private operators. Whilst the default Quickplay setting is certainly an issue affecting the populations of privately run servers, I would personally argue the fact that players are incentivised and rewarded for playing on official servers is actually the bigger problem. Unless there is a way to address the latter, I see little value in addressing the former – And let’s be honest, Valve are not going to address any of the latter inequities because it’s more trouble than its worth and the vast majority of players don’t care.


So by all means, go ahead and make your petition groups, start harassing Valve while pretending that you speak for all private server operators, when you do not. I suspect it will fall entirely on deaf ears. Why? Because the only people who care about this matter are private server operators and their friends who are clinging onto relics of the past. I personally would like Valve to continue putting their time into creating and implementing meaningful improvements and features such as competitive matchmaking, irrespective of the obvious negative impact it will have on privately run servers... And you can bet your money that competitive matches will only be hosted on official servers, so feel free to start complaining about that too.


Oh...and let's be even more frank: The fact that Matthias thinks that it is possible for private-server operators to "speak for the Team Fortress community" is a farce. Private server operators do not represent the majority views of the present day Team Fortress 2 players and haven't for quite a long time...Nor would Valve be foolish enough to appear to be officially endorsing a select few individuals as "The Voice of Team Fortress 2 Communities!"



On Fri, Dec 18, 2015 at 12:50 PM, Rowedahelicon <[email protected] <mailto:[email protected]>> wrote:

    I want to go on record saying I very much agree with Matthias
    point about Valve's community interactions. Beyond TF2, I can give
    you a good argument why Valve needs to discuss with their
    community more, as it's not just us that are affected. Fixing
    quickplay is a good goal but as we've seen with everything else
    that has happened we can solve a lot of issues by attacking the
    root problem. That being said, it's still important that we stay
    focused.

    On Thu, Dec 17, 2015 at 9:04 PM, Matthias "InstantMuffin" Kollek
    <[email protected] <mailto:[email protected]>> wrote:

        Yes, I have considered it, and no. Ads itself are a separate
        topic/issue to be discussed, and I don't see an objective
        basis for this when people with their companies are involved
        and are moderating this. This quickly reminds me of how the UN
        is arranged and veto powers are being abused there to
        absurdity (or rather politics in general).
        I don't know you personally, how could I have something
        against you as a person?
        To be honest, judging from the posts by Patrick, I might as
        well return that question. To me (and a few others) it seemed
        pretty obvious that he was spreading false information in
        order to get the csgo motd issue fixed. It also didn't help
        the cause that he quickly tried to defame people who brought
        up valid concerns about advertising. Outside of this mailing
        list even threats of lawsuits from his side have happened. I
        also have a few guesses regarding how you get ad support for
        motds for various games, so there would be another conflict of
        interest as well.
        No, I do not want that to happen and I don't see this
        particular behavior being helpful.


        On 18.12.2015 02:50, Paul wrote:
        I've been playing Team Fortress 2 long before
        motdgd even existed, have you ever considered that the
        reasons are actually personal/informal? I go back as far as
        the days of WON and Team Fortress Classic. However it seems
        to me that you have a personal grudge with me which is very
        unfortunate.

        On 17 December 2015 at 23:34, Matthias "InstantMuffin" Kollek
        <[email protected] <mailto:[email protected]>> wrote:

            One of the mods in that group belongs to motdgd. Sorry,
            not going to join that group. Conflict of interest. I do
            not want TF2 to suck.


            On 18.12.2015 00:20, Jan wrote:
            Similar group was set up before:
            http://steamcommunity.com/groups/fixquickplay

            On 18.12.2015 0:13, Rowedahelicon wrote:
            http://steamcommunity.com/groups/TF2CommunityServers
            I've setup this group for now for us all to hop into ,
            ignore my skype thing before I for whatever reason
            didn't think to use Steam.

            On Thu, Dec 17, 2015 at 6:03 PM, Robert Paulson
            <[email protected] <mailto:[email protected]>>
            wrote:

                Like I said before, it is way too late for an angry
                post on reddit.

                Many of you thought these changes would just kill
                off the "bad" servers which "obviously" excluded
                your own, and applauded Valve and even asked for
                more and more restrictions.

                Community players are the minority now. Just last
                week I talked to a player who had no idea that
                community servers existed even though he was in one.

                All the communities that spammed /r/tf2 to get
                players have irreversibly died (it would take them
                years to rebuild now) and have no incentive to
                help. In fact I see them insulting the communities
                that are still around. If they failed, then others
                must too.

                When competitive matchmaking comes out sometimes
                early next year, that will be the final nail in the
                coffin for community servers. There's not much we
                can do other than to serve as a warning to never
                get involved with anything Valve does beyond
                playing their game. Don't get involved with their
                ecosystem as they will screw you over whenever it
                suits them.

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-- *Matthew (Rowedahelicon) Robinson*
            Web Designer / Artist / Writer
            Website - http://www.rowedahelicon.com/


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    Website - http://www.rowedahelicon.com/

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