Congrats, you managed to exceed the level of pragmatism and transform it
into a rant. I don't see any reasons for this. If you have doubts about
Valve caring about community servers, I do too. The situation is quite
obvious. However I'm not presenting a solution, but a way to make our
voices count for the last chance we apparently have.
You also misunderstood my reply entirely. I never said we would be
speaking for the entirety of the players. I also don't see a reason why
Valve would not at least a bit care about community servers (that tiny
tiny bit), given that they respect minorities like the competitive
groups (compared to other games like csgo and dota). I also don't see
any re-playability of small event minigames, some gamemodes that start
in a pre-alpha state and barely ever get finished (and create situations
that require weapon balancing for the next 20 years), few maps of the
same gamemodes and some contracts compared to what a decent community
can provide for itself.
You're completely oblivious to the weight communities and their gameplay
mods have on Valve's products. Please realize that almost all Valve
products started out as mods.
Killing future products and the talent behind it in its tracks by
limiting the platform seems like a very dumb strategy for a company that
basically ships ideas created by its own community.
On 18.12.2015 05:00, Cats From Above wrote:
The level of starry-eyed idealism in this thread, whilst cute and
admirable, is completely ill-placed and out of touch with reality. The
fact is, Quickplay is only the first of many mechanisms that are
inherently hostile to privately run servers. Mann-Up rewards,
contracts and soon competitive matchmaking are even greater problems
that make the Team Fortress 2 server environment an unfriendly one to
private operators. Whilst the default Quickplay setting is certainly
an issue affecting the populations of privately run servers, I would
personally argue the fact that players are incentivised and rewarded
for playing on official servers is actually the bigger problem. Unless
there is a way to address the latter, I see little value in addressing
the former – And let’s be honest, Valve are not going to address any
of the latter inequities because it’s more trouble than its worth and
the vast majority of players don’t care.
So by all means, go ahead and make your petition groups, start
harassing Valve while pretending that you speak for all private server
operators, when you do not. I suspect it will fall entirely on deaf
ears. Why? Because the only people who care about this matter are
private server operators and their friends who are clinging onto
relics of the past. I personally would like Valve to continue putting
their time into creating and implementing meaningful improvements and
features such as competitive matchmaking, irrespective of the obvious
negative impact it will have on privately run servers... And you can
bet your money that competitive matches will only be hosted on
official servers, so feel free to start complaining about that too.
Oh...and let's be even more frank: The fact that Matthias thinks that
it is possible for private-server operators to "speak for the Team
Fortress community" is a farce. Private server operators do not
represent the majority views of the present day Team Fortress 2
players and haven't for quite a long time...Nor would Valve be foolish
enough to appear to be officially endorsing a select few individuals
as "The Voice of Team Fortress 2 Communities!"
On Fri, Dec 18, 2015 at 12:50 PM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
I want to go on record saying I very much agree with Matthias
point about Valve's community interactions. Beyond TF2, I can give
you a good argument why Valve needs to discuss with their
community more, as it's not just us that are affected. Fixing
quickplay is a good goal but as we've seen with everything else
that has happened we can solve a lot of issues by attacking the
root problem. That being said, it's still important that we stay
focused.
On Thu, Dec 17, 2015 at 9:04 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
Yes, I have considered it, and no. Ads itself are a separate
topic/issue to be discussed, and I don't see an objective
basis for this when people with their companies are involved
and are moderating this. This quickly reminds me of how the UN
is arranged and veto powers are being abused there to
absurdity (or rather politics in general).
I don't know you personally, how could I have something
against you as a person?
To be honest, judging from the posts by Patrick, I might as
well return that question. To me (and a few others) it seemed
pretty obvious that he was spreading false information in
order to get the csgo motd issue fixed. It also didn't help
the cause that he quickly tried to defame people who brought
up valid concerns about advertising. Outside of this mailing
list even threats of lawsuits from his side have happened. I
also have a few guesses regarding how you get ad support for
motds for various games, so there would be another conflict of
interest as well.
No, I do not want that to happen and I don't see this
particular behavior being helpful.
On 18.12.2015 02:50, Paul wrote:
I've been playing Team Fortress 2 long before
motdgd even existed, have you ever considered that the
reasons are actually personal/informal? I go back as far as
the days of WON and Team Fortress Classic. However it seems
to me that you have a personal grudge with me which is very
unfortunate.
On 17 December 2015 at 23:34, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
One of the mods in that group belongs to motdgd. Sorry,
not going to join that group. Conflict of interest. I do
not want TF2 to suck.
On 18.12.2015 00:20, Jan wrote:
Similar group was set up before:
http://steamcommunity.com/groups/fixquickplay
On 18.12.2015 0:13, Rowedahelicon wrote:
http://steamcommunity.com/groups/TF2CommunityServers
I've setup this group for now for us all to hop into ,
ignore my skype thing before I for whatever reason
didn't think to use Steam.
On Thu, Dec 17, 2015 at 6:03 PM, Robert Paulson
<[email protected] <mailto:[email protected]>>
wrote:
Like I said before, it is way too late for an angry
post on reddit.
Many of you thought these changes would just kill
off the "bad" servers which "obviously" excluded
your own, and applauded Valve and even asked for
more and more restrictions.
Community players are the minority now. Just last
week I talked to a player who had no idea that
community servers existed even though he was in one.
All the communities that spammed /r/tf2 to get
players have irreversibly died (it would take them
years to rebuild now) and have no incentive to
help. In fact I see them insulting the communities
that are still around. If they failed, then others
must too.
When competitive matchmaking comes out sometimes
early next year, that will be the final nail in the
coffin for community servers. There's not much we
can do other than to serve as a warning to never
get involved with anything Valve does beyond
playing their game. Don't get involved with their
ecosystem as they will screw you over whenever it
suits them.
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*Matthew (Rowedahelicon) Robinson*
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