"Community servers are not "relics of the past". It is simply a business
decision and Valve has decided to choose the path of greed, laziness, and
betrayal. One only needs to look at Minecraft as proof that community
servers are not outdated."

I want to point out this article along side that :
http://www.pcgamer.com/gabe-newell-pc-gaming-communities-are-keeping-games-alive/

On Fri, Dec 18, 2015 at 1:43 AM, Cats From Above <spotsfromab...@gmail.com>
wrote:

> Matthias seems to be confusing two separate issues, deliberately so I
> suspect. It is, in my view, the height of intellectual dishonesty to
> confuse the creation of custom content with the existence of privately-run
> servers; it is possible to have a strong custom-content community without
> the need for privately-run servers and I suspect Valve has been posturing
> Team Fortress 2 toward such a reality for some time. For example: Workshop
> map integration inside the server. If I was a betting person I would
> preempt that the true reason for Valve implementing this feature is to
> allow their soon-to-be-implemented lobby system to assign a lobby to an
> official server, with a stock map or a custom map selected from the
> workshop. Such would completely negate the need for custom map servers run
> by private operators.
>
>
> As for custom game-modes, which presently do require privately-run
> servers, last time I checked private operators with servers featuring
> custom game-modes, who put effort into social networking and publicity etc.
> are doing quite well irrespective of the existence of Quickplay.
>
>
> The servers struggling the most as a result of Quickplay are privately run
> servers which are directly competing with official servers whilst only
> holding half the cards. Ergo: Stock-map servers, which miss out on things
> that official servers get. Even if the default option was addressed, those
> servers would still be holding half the cards. Hence a lesson of history
> relevant to privately run stock servers: Steve Jobs was smart enough to
> realise that if Apple was in a zero sum game with Microsoft, Apple would
> lose. He was also smart enough to realise that he didn’t need to play that
> game – That Apple could do something that Microsoft wasn’t doing. Perhaps
> stock server operators could come to that same enlightenment in terms of
> private servers and Valve.
>
>
> Finally, I would note that the misunderstanding of Matthias’es use of the
> term “community” was deliberate as a means of pointing out the
> inappropriateness of the term. I personally dislike the term “community
> servers” and much prefer the more accurate term “private servers” and
> “private server operators”… and I would again express my awe at the fact
> that some elements of this mailing list would seem to think that they could
> represent other private server operators – Despite the diverse range of
> views and gross amount of hyperbole that infests every debate like a bad
> stench (Case and point: Just bring up Pinion or Motdgd) I can only imagine
> that such representation would be a lot like herding cats. Whilst cats can
> make a lot of noise, getting them to go in one direction is impossible…
> and it’s not the first time that someone had attempted to establish a
> coalition of Team Fortress 2 servers …just look at the failed TF2 Alliance.
>
>
>
> On Fri, Dec 18, 2015 at 2:56 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> There's no need for negativity, just because server owners now are a
>> small minority doesn't mean we can't grab people's attention. A lot of the
>> TF2 community simply may not understand what all is at stake.
>>
>> On Thu, Dec 17, 2015 at 11:18 PM, Matthias "InstantMuffin" Kollek <
>> proph...@sticed.org> wrote:
>>
>>> Congrats, you managed to exceed the level of pragmatism and transform it
>>> into a rant. I don't see any reasons for this. If you have doubts about
>>> Valve caring about community servers, I do too. The situation is quite
>>> obvious. However I'm not presenting a solution, but a way to make our
>>> voices count for the last chance we apparently have.
>>> You also misunderstood my reply entirely.  I never said we would be
>>> speaking for the entirety of the players. I also don't see a reason why
>>> Valve would not at least a bit care about community servers (that tiny tiny
>>> bit), given that they respect minorities like the competitive groups
>>> (compared to other games like csgo and dota). I also don't see any
>>> re-playability of small event minigames, some gamemodes that start in a
>>> pre-alpha state and barely ever get finished (and create situations that
>>> require weapon balancing for the next 20 years), few maps of the same
>>> gamemodes and some contracts compared to what a decent community can
>>> provide for itself.
>>> You're completely oblivious to the weight communities and their gameplay
>>> mods have on Valve's products. Please realize that almost all Valve
>>> products started out as mods.
>>> Killing future products and the talent behind it in its tracks by
>>> limiting the platform seems like a very dumb strategy for a company that
>>> basically ships ideas created by its own community.
>>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to