There's no need for negativity, just because server owners now are a small
minority doesn't mean we can't grab people's attention. A lot of the TF2
community simply may not understand what all is at stake.

On Thu, Dec 17, 2015 at 11:18 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> Congrats, you managed to exceed the level of pragmatism and transform it
> into a rant. I don't see any reasons for this. If you have doubts about
> Valve caring about community servers, I do too. The situation is quite
> obvious. However I'm not presenting a solution, but a way to make our
> voices count for the last chance we apparently have.
> You also misunderstood my reply entirely.  I never said we would be
> speaking for the entirety of the players. I also don't see a reason why
> Valve would not at least a bit care about community servers (that tiny tiny
> bit), given that they respect minorities like the competitive groups
> (compared to other games like csgo and dota). I also don't see any
> re-playability of small event minigames, some gamemodes that start in a
> pre-alpha state and barely ever get finished (and create situations that
> require weapon balancing for the next 20 years), few maps of the same
> gamemodes and some contracts compared to what a decent community can
> provide for itself.
> You're completely oblivious to the weight communities and their gameplay
> mods have on Valve's products. Please realize that almost all Valve
> products started out as mods.
> Killing future products and the talent behind it in its tracks by limiting
> the platform seems like a very dumb strategy for a company that basically
> ships ideas created by its own community.
>
>
> On 18.12.2015 05:00, Cats From Above wrote:
>
> The level of starry-eyed idealism in this thread, whilst cute and
> admirable, is completely ill-placed and out of touch with reality. The fact
> is, Quickplay is only the first of many mechanisms that are inherently
> hostile to privately run servers. Mann-Up rewards, contracts and soon
> competitive matchmaking are even greater problems that make the Team
> Fortress 2 server environment an unfriendly one to private operators.
> Whilst the default Quickplay setting is certainly an issue affecting the
> populations of privately run servers, I would personally argue the fact
> that players are incentivised and rewarded for playing on official servers
> is actually the bigger problem. Unless there is a way to address the
> latter, I see little value in addressing the former – And let’s be honest,
> Valve are not going to address any of the latter inequities because it’s
> more trouble than its worth and the vast majority of players don’t care.
>
>
> So by all means, go ahead and make your petition groups, start harassing
> Valve while pretending that you speak for all private server operators,
> when you do not. I suspect it will fall entirely on deaf ears. Why? Because
> the only people who care about this matter are private server operators and
> their friends who are clinging onto relics of the past. I personally
> would like Valve to continue putting their time into creating and
> implementing meaningful improvements and features such as competitive
> matchmaking, irrespective of the obvious negative impact it will have on
> privately run servers... And you can bet your money that competitive
> matches will only be hosted on official servers, so feel free to start
> complaining about that too.
>
>
> Oh...and let's be even more frank: The fact that Matthias thinks that it
> is possible for private-server operators to "speak for the Team Fortress
> community" is a farce. Private server operators do not represent the
> majority views of the present day Team Fortress 2 players and haven't for
> quite a long time...Nor would Valve be foolish enough to appear to be
> officially endorsing a select few individuals as "The Voice of Team
> Fortress 2 Communities!"
>
>
>
> On Fri, Dec 18, 2015 at 12:50 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I want to go on record saying I very much agree with Matthias point about
>> Valve's community interactions. Beyond TF2, I can give you a good argument
>> why Valve needs to discuss with their community more, as it's not just us
>> that are affected. Fixing quickplay is a good goal but as we've seen with
>> everything else that has happened we can solve a lot of issues by attacking
>> the root problem. That being said, it's still important that we stay
>> focused.
>>
>> On Thu, Dec 17, 2015 at 9:04 PM, Matthias "InstantMuffin" Kollek <
>> <proph...@sticed.org>proph...@sticed.org> wrote:
>>
>>> Yes, I have considered it, and no. Ads itself are a separate topic/issue
>>> to be discussed, and I don't see an objective basis for this when people
>>> with their companies are involved and are moderating this. This quickly
>>> reminds me of how the UN is arranged and veto powers are being abused there
>>> to absurdity (or rather politics in general).
>>> I don't know you personally, how could I have something against you as a
>>> person?
>>> To be honest, judging from the posts by Patrick, I might as well return
>>> that question. To me (and a few others) it seemed pretty obvious that he
>>> was spreading false information in order to get the csgo motd issue fixed.
>>> It also didn't help the cause that he quickly tried to defame people who
>>> brought up valid concerns about advertising. Outside of this mailing list
>>> even threats of lawsuits from his side have happened. I also have a few
>>> guesses regarding how you get ad support for motds for various games, so
>>> there would be another conflict of interest as well.
>>> No, I do not want that to happen and I don't see this particular
>>> behavior being helpful.
>>>
>>>
>>> On 18.12.2015 02:50, Paul wrote:
>>>
>>> I've been playing Team Fortress 2 long before motdgd even existed, have
>>> you ever considered that the reasons are actually personal/informal? I go
>>> back as far as the days of WON and Team Fortress Classic. However it seems
>>> to me that you have a personal grudge with me which is very unfortunate.
>>>
>>> On 17 December 2015 at 23:34, Matthias "InstantMuffin" Kollek <
>>> <proph...@sticed.org>proph...@sticed.org> wrote:
>>>
>>>> One of the mods in that group belongs to motdgd. Sorry, not going to
>>>> join that group. Conflict of interest. I do not want TF2 to suck.
>>>>
>>>>
>>>> On 18.12.2015 00:20, Jan wrote:
>>>>
>>>> Similar group was set up before:
>>>> <http://steamcommunity.com/groups/fixquickplay>
>>>> http://steamcommunity.com/groups/fixquickplay
>>>>
>>>> On 18.12.2015 0:13, Rowedahelicon wrote:
>>>>
>>>> <http://steamcommunity.com/groups/TF2CommunityServers>
>>>> http://steamcommunity.com/groups/TF2CommunityServers I've setup this
>>>> group for now for us all to hop into , ignore my skype thing before I for
>>>> whatever reason didn't think to use Steam.
>>>>
>>>> On Thu, Dec 17, 2015 at 6:03 PM, Robert Paulson <
>>>> <thepauls...@gmail.com>thepauls...@gmail.com> wrote:
>>>>
>>>>> Like I said before, it is way too late for an angry post on reddit.
>>>>>
>>>>> Many of you thought these changes would just kill off the "bad"
>>>>> servers which "obviously" excluded your own, and applauded Valve and even
>>>>> asked for more and more restrictions.
>>>>>
>>>>> Community players are the minority now. Just last week I talked to a
>>>>> player who had no idea that community servers existed even though he was 
>>>>> in
>>>>> one.
>>>>>
>>>>> All the communities that spammed /r/tf2 to get players have
>>>>> irreversibly died (it would take them years to rebuild now) and have no
>>>>> incentive to help. In fact I see them insulting the communities that are
>>>>> still around. If they failed, then others must too.
>>>>>
>>>>> When competitive matchmaking comes out sometimes early next year, that
>>>>> will be the final nail in the coffin for community servers. There's not
>>>>> much we can do other than to serve as a warning to never get involved with
>>>>> anything Valve does beyond playing their game. Don't get involved with
>>>>> their ecosystem as they will screw you over whenever it suits them.
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> *Matthew (Rowedahelicon) Robinson*
>>>> Web Designer / Artist / Writer
>>>> Website - <http://www.rowedahelicon.com/>http://www.rowedahelicon.com/
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>>
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>>>>
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>>>
>>>
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>>>
>>>
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>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> _______________________________________________
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>> please visit:
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>>
>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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