The fixquickplay group.

I'm seeing a few issues here.

-My suspicion is Valve generally has very small teams. Like maybe one coder and two designers per game. Unless bigger updates are coming. There is also no staff designated to community dialog, or handle any requests in terms of bug-fixing and specific additions. -There is no community-side establishment representing interests of the community. You have a few people that are in contact with Valve regarding competitive gaming. You have a few people from tf2maps which are interested in getting their content made official for money. Both currently interfere with community servers.

I don't see how a fixquickplay group tackles these issues. We need a more broad solution. It would be nice if Valve were to pick a few community representatives, which should then create a detailed group (proper description etc.) that is made official. The group's discussion board would then serve as a forum for community-ops to gather, give input and discuss things properly, under moderation of the representatives which can then remove all the noise and properly relay valuable information to Valve.

I don't see us forming a consensus given the current fragmentation and lack of organization. Without Valve handing over a community scepter to a few selected people (to make it official) I don't see this going forward.

On 18.12.2015 01:48, Rowedahelicon wrote:
It was suggested that the group for us be of just us, the fix quickplay group is nice but we should start small. Also @Matthias which group?

On Thu, Dec 17, 2015 at 6:34 PM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    One of the mods in that group belongs to motdgd. Sorry, not going
    to join that group. Conflict of interest. I do not want TF2 to suck.


    On 18.12.2015 00:20, Jan wrote:
    Similar group was set up before:
    http://steamcommunity.com/groups/fixquickplay

    On 18.12.2015 0:13, Rowedahelicon wrote:
    http://steamcommunity.com/groups/TF2CommunityServers I've setup
    this group for now for us all to hop into , ignore my skype
    thing before I for whatever reason didn't think to use Steam.

    On Thu, Dec 17, 2015 at 6:03 PM, Robert Paulson
    <[email protected] <mailto:[email protected]>> wrote:

        Like I said before, it is way too late for an angry post on
        reddit.

        Many of you thought these changes would just kill off the
        "bad" servers which "obviously" excluded your own, and
        applauded Valve and even asked for more and more restrictions.

        Community players are the minority now. Just last week I
        talked to a player who had no idea that community servers
        existed even though he was in one.

        All the communities that spammed /r/tf2 to get players have
        irreversibly died (it would take them years to rebuild now)
        and have no incentive to help. In fact I see them insulting
        the communities that are still around. If they failed, then
        others must too.

        When competitive matchmaking comes out sometimes early next
        year, that will be the final nail in the coffin for
        community servers. There's not much we can do other than to
        serve as a warning to never get involved with anything Valve
        does beyond playing their game. Don't get involved with
        their ecosystem as they will screw you over whenever it
        suits them.

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-- *Matthew (Rowedahelicon) Robinson*
    Web Designer / Artist / Writer
    Website - http://www.rowedahelicon.com/


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*Matthew (Rowedahelicon) Robinson*
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Website - http://www.rowedahelicon.com/


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