Because MOTDs are actually useful for things other than ads. And I'm
wondering what happens if you join a server which forces you to have
motds activated.
Furthermore quickplay is not the issue. The issue (the reason behind
everything) is traffic. Why even bother and open up the server browser,
trying to find an ad-free server when the result is a game of
minesweeper you will always lose? The average player Joe then uses
quickplay.
Also quickplay does not allow actual gamemods which are the potential
that makes community servers great (besides the ability to have proper
moderation).
You want to limit the amount of snipers? You're not allowed to enter
quickplay anymore.
Have a non-default map? May it be something new and exciting, or an
official map with some needed fixes? No quickplay for you.
On 19.12.2015 02:08, Cats From Above wrote:
And what has this got to do with getting servers back onto the default
Quickplay pool, Matthias? It is my belief that Valve will always keep
HTML MOTDs disabled for Quickplay joins...and that we need to fight
the battles we can win. Hence, getting servers back onto the default
Quickplay pool needs to come before your personal vendetta against
advertising, sorry, but that's what it looks like. If, in the course
of achieving the goal of Quickplay reform, adverts need to be
discussed, then I'm sure we can discuss it. But given the current
configuration of Quickplay and the intended goal, it does not.
I also note that more server ops would be inclined to engage in this
conversation if they felt it wasn't going to damage thier community
whilst doing so - We need thier combined input.
On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
I think if a player wants to play on a community server without
ads, he should be able to get a list of servers meeting the
criteria. MOTDs actually have a lot of other uses.
At the moment if I join a random community server from within the
browser, I have to assume the worst. How can we fix this?
Transparency and moderation.
On 19.12.2015 01:53, Cats From Above wrote:
Well, quite frankly, we could avoid a whole lot of bias issues if
the topic of adverts and internal server policy was ruled
entirely out of scope. This shouldn't be about telling sever ops
how they should run and fund thier servers. Adverts and Quickplay
are two different issues in my view – especially as HTML motds
are disabled on Quickplay connects and will likely remain so
regardless of whatever outcomes are achieved.
On Sat, Dec 19, 2015 at 11:18 AM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
I'm open to either idea, but I think the bottom line should
that we strive for an outcome both preferable to us and the
TF2 player base as well, so as long as we're doing that then
we're doing good?
On Fri, Dec 18, 2015 at 7:46 PM, Matthias "InstantMuffin"
Kollek <[email protected] <mailto:[email protected]>> wrote:
I don't see any reason why someone needs to be a
non-server op to represent the interests of server ops.
The idea is to pick decent representatives that are
server ops, and are willing to represent a consensus,
with the added experience and expertise they have to
properly recognize and understand point of views. The
politics analogy isn't misplaced. You don't have a member
of another party representing the other. Why? Conflict of
interest. (How absurd I know)
Maybe pick one non op and 5 server ops. It's still
ridiculous.
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