With the token system it won't be as easy.

On 19.12.2015 02:54, Rowedahelicon wrote:
With QP as it is now, people can still get away with breaking some of the rules. Will Valve be willing to police trouble makers when it is so easy to fire up a new server on a new account?

On Fri, Dec 18, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    Switch to the token system from csgo, include all servers in the
    quickplay pool (sole exception might be servers that offer
    reserved slots for cash) but give the players more options. Tag
    servers properly so quickplayers can decide for themselves if they
    want to join a server that runs ads or not, or try out a community
    mod, or custom maps.

    Make some of the quickplay offenses ban-able:
    https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

    i.e.
    Opening a MOTD window (hidden or visible) that is not requested
    Forcing clients to view the MOTD until a timer has expired
    Giving or selling gameplay advantage to players
    Granting or modifying economy items, or taking actions that
    devalue players' items, or interfering with the TF2 economy
    Browser popups

    By default do not show official servers in the server browser (add
    that checkbox back).


    On 19.12.2015 02:41, Rowedahelicon wrote:
    So how do you combat against it then?

    QP isn't as much of a problem as Valve servers are, Valve servers
    don't show you what all you can do with the game, provide poor
    moderation, are easily susceptible to hackers. The biggest issue
    is with players, players who are new to the game do not learn on
    Valve servers for the most part, being the way they are. Comp TF2
    is having problems getting new people in because there are simply
    not enough people around interested anymore. Your first
    impression of a game is what makes or breaks it.

    Fletcher Dunn of Valve even said this system would be bad for new
    players, and they went with it anyway. QP on the other hand is
    just unfair, the convenience sacrifices a lot of what the game
    has to offer, and puts more powers in the hands of mega
    communities who know how to cheat the system.

    On Fri, Dec 18, 2015 at 8:34 PM, Matthias "InstantMuffin" Kollek
    <[email protected] <mailto:[email protected]>> wrote:

        Because MOTDs are actually useful for things other than ads.
        And I'm wondering what happens if you join a server which
        forces you to have motds activated.
        Furthermore quickplay is not the issue. The issue (the reason
        behind everything) is traffic. Why even bother and open up
        the server browser, trying to find an ad-free server when the
        result is a game of minesweeper you will always lose? The
        average player Joe then uses quickplay.
        Also quickplay does not allow actual gamemods which are the
        potential that makes community servers great (besides the
        ability to have proper moderation).
        You want to limit the amount of snipers? You're not allowed
        to enter quickplay anymore.
        Have a non-default map? May it be something new and exciting,
        or an official map with some needed fixes? No quickplay for you.


        On 19.12.2015 02:08, Cats From Above wrote:
        And what has this got to do with getting servers back onto
        the default Quickplay pool, Matthias? It is my belief that
        Valve will always keep HTML MOTDs disabled for Quickplay
        joins...and that we need to fight the battles we can win.
        Hence, getting servers back onto the default Quickplay pool
        needs to come before your personal vendetta against
        advertising, sorry, but that's what it looks like. If, in
        the course of achieving the goal of Quickplay reform,
        adverts need to be discussed, then I'm sure we can discuss
        it. But given the current configuration of Quickplay and the
        intended goal, it does not.

        I also note that more server ops would be inclined to engage
        in this conversation if they felt it wasn't going to damage
        thier community whilst doing so - We need thier combined input.

        On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin"
        Kollek <[email protected] <mailto:[email protected]>> wrote:

            I think if a player wants to play on a community server
            without ads, he should be able to get a list of servers
            meeting the criteria. MOTDs actually have a lot of other
            uses.
            At the moment if I join a random community server from
            within the browser, I have to assume the worst. How can
            we fix this? Transparency and moderation.


            On 19.12.2015 01:53, Cats From Above wrote:

            Well, quite frankly, we could avoid a whole lot of bias
            issues if the topic of adverts and internal server
            policy was ruled entirely out of scope. This shouldn't
            be about telling sever ops how they should run and fund
            thier servers. Adverts and Quickplay are two different
            issues in my view – especially as HTML motds are
            disabled on Quickplay connects and will likely remain
            so regardless of whatever outcomes are achieved.


            On Sat, Dec 19, 2015 at 11:18 AM, Rowedahelicon
            <[email protected]
            <mailto:[email protected]>> wrote:

                I'm open to either idea, but I think the bottom
                line should that we strive for an outcome both
                preferable to us and the TF2 player base as well,
                so as long as we're doing that then we're doing good?

                On Fri, Dec 18, 2015 at 7:46 PM, Matthias
                "InstantMuffin" Kollek <[email protected]
                <mailto:[email protected]>> wrote:

                    I don't see any reason why someone needs to be
                    a non-server op to represent the interests of
                    server ops. The idea is to pick decent
                    representatives that are server ops, and are
                    willing to represent a consensus, with the
                    added experience and expertise they have to
                    properly recognize and understand point of
                    views. The politics analogy isn't misplaced.
                    You don't have a member of another party
                    representing the other. Why? Conflict of
                    interest. (How absurd I know)
                    Maybe pick one non op and 5 server ops. It's
                    still ridiculous.




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-- *Matthew (Rowedahelicon) Robinson*
    Web Designer / Artist / Writer
    Website - http://www.rowedahelicon.com/


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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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