I don't know much about CS:GO server ownership so I don't know how well the token system works so if someone wants to chip in that would be handy
On Fri, Dec 18, 2015 at 8:58 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > With the token system it won't be as easy. > > > On 19.12.2015 02:54, Rowedahelicon wrote: > > With QP as it is now, people can still get away with breaking some of the > rules. Will Valve be willing to police trouble makers when it is so easy to > fire up a new server on a new account? > > On Fri, Dec 18, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek < > <proph...@sticed.org>proph...@sticed.org> wrote: > >> Switch to the token system from csgo, include all servers in the >> quickplay pool (sole exception might be servers that offer reserved slots >> for cash) but give the players more options. Tag servers properly so >> quickplayers can decide for themselves if they want to join a server that >> runs ads or not, or try out a community mod, or custom maps. >> >> Make some of the quickplay offenses ban-able: >> <https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513> >> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 >> >> i.e. >> Opening a MOTD window (hidden or visible) that is not requested >> Forcing clients to view the MOTD until a timer has expired >> Giving or selling gameplay advantage to players >> Granting or modifying economy items, or taking actions that devalue >> players' items, or interfering with the TF2 economy >> Browser popups >> >> By default do not show official servers in the server browser (add that >> checkbox back). >> >> >> On 19.12.2015 02:41, Rowedahelicon wrote: >> >> So how do you combat against it then? >> >> QP isn't as much of a problem as Valve servers are, Valve servers don't >> show you what all you can do with the game, provide poor moderation, are >> easily susceptible to hackers. The biggest issue is with players, players >> who are new to the game do not learn on Valve servers for the most part, >> being the way they are. Comp TF2 is having problems getting new people in >> because there are simply not enough people around interested anymore. Your >> first impression of a game is what makes or breaks it. >> >> Fletcher Dunn of Valve even said this system would be bad for new >> players, and they went with it anyway. QP on the other hand is just unfair, >> the convenience sacrifices a lot of what the game has to offer, and puts >> more powers in the hands of mega communities who know how to cheat the >> system. >> >> On Fri, Dec 18, 2015 at 8:34 PM, Matthias "InstantMuffin" Kollek < >> <proph...@sticed.org>proph...@sticed.org> wrote: >> >>> Because MOTDs are actually useful for things other than ads. And I'm >>> wondering what happens if you join a server which forces you to have motds >>> activated. >>> Furthermore quickplay is not the issue. The issue (the reason behind >>> everything) is traffic. Why even bother and open up the server browser, >>> trying to find an ad-free server when the result is a game of minesweeper >>> you will always lose? The average player Joe then uses quickplay. >>> Also quickplay does not allow actual gamemods which are the potential >>> that makes community servers great (besides the ability to have proper >>> moderation). >>> You want to limit the amount of snipers? You're not allowed to enter >>> quickplay anymore. >>> Have a non-default map? May it be something new and exciting, or an >>> official map with some needed fixes? No quickplay for you. >>> >>> >>> On 19.12.2015 02:08, Cats From Above wrote: >>> >>> And what has this got to do with getting servers back onto the default >>> Quickplay pool, Matthias? It is my belief that Valve will always keep HTML >>> MOTDs disabled for Quickplay joins...and that we need to fight the battles >>> we can win. Hence, getting servers back onto the default Quickplay pool >>> needs to come before your personal vendetta against advertising, sorry, but >>> that's what it looks like. If, in the course of achieving the goal of >>> Quickplay reform, adverts need to be discussed, then I'm sure we can >>> discuss it. But given the current configuration of Quickplay and the >>> intended goal, it does not. >>> >>> I also note that more server ops would be inclined to engage in this >>> conversation if they felt it wasn't going to damage thier community whilst >>> doing so - We need thier combined input. >>> >>> On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin" Kollek < >>> <proph...@sticed.org>proph...@sticed.org> wrote: >>> >>>> I think if a player wants to play on a community server without ads, he >>>> should be able to get a list of servers meeting the criteria. MOTDs >>>> actually have a lot of other uses. >>>> At the moment if I join a random community server from within the >>>> browser, I have to assume the worst. How can we fix this? Transparency and >>>> moderation. >>>> >>>> >>>> On 19.12.2015 01:53, Cats From Above wrote: >>>> >>>> Well, quite frankly, we could avoid a whole lot of bias issues if the >>>> topic of adverts and internal server policy was ruled entirely out of >>>> scope. This shouldn't be about telling sever ops how they should run and >>>> fund thier servers. Adverts and Quickplay are two different issues in my >>>> view – especially as HTML motds are disabled on Quickplay connects and will >>>> likely remain so regardless of whatever outcomes are achieved. >>>> >>>> On Sat, Dec 19, 2015 at 11:18 AM, Rowedahelicon < >>>> <theoneando...@rowedahelicon.com>theoneando...@rowedahelicon.com> >>>> wrote: >>>> >>>>> I'm open to either idea, but I think the bottom line should that we >>>>> strive for an outcome both preferable to us and the TF2 player base as >>>>> well, so as long as we're doing that then we're doing good? >>>>> >>>>> On Fri, Dec 18, 2015 at 7:46 PM, Matthias "InstantMuffin" Kollek < >>>>> <proph...@sticed.org>proph...@sticed.org> wrote: >>>>> >>>>>> I don't see any reason why someone needs to be a non-server op to >>>>>> represent the interests of server ops. The idea is to pick decent >>>>>> representatives that are server ops, and are willing to represent a >>>>>> consensus, with the added experience and expertise they have to properly >>>>>> recognize and understand point of views. The politics analogy isn't >>>>>> misplaced. You don't have a member of another party representing the >>>>>> other. >>>>>> Why? Conflict of interest. (How absurd I know) >>>>>> Maybe pick one non op and 5 server ops. It's still ridiculous. >>>>>> >>>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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