I don't know much about CS:GO server ownership so I don't know how well the
token system works so if someone wants to chip in that would be handy

On Fri, Dec 18, 2015 at 8:58 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> With the token system it won't be as easy.
>
>
> On 19.12.2015 02:54, Rowedahelicon wrote:
>
> With QP as it is now, people can still get away with breaking some of the
> rules. Will Valve be willing to police trouble makers when it is so easy to
> fire up a new server on a new account?
>
> On Fri, Dec 18, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek <
> <proph...@sticed.org>proph...@sticed.org> wrote:
>
>> Switch to the token system from csgo, include all servers in the
>> quickplay pool (sole exception might be servers that offer reserved slots
>> for cash) but give the players more options. Tag servers properly so
>> quickplayers can decide for themselves if they want to join a server that
>> runs ads or not, or try out a community mod, or custom maps.
>>
>> Make some of the quickplay offenses ban-able:
>> <https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513>
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>> i.e.
>> Opening a MOTD window (hidden or visible) that is not requested
>> Forcing clients to view the MOTD until a timer has expired
>> Giving or selling gameplay advantage to players
>> Granting or modifying economy items, or taking actions that devalue
>> players' items, or interfering with the TF2 economy
>> Browser popups
>>
>> By default do not show official servers in the server browser (add that
>> checkbox back).
>>
>>
>> On 19.12.2015 02:41, Rowedahelicon wrote:
>>
>> So how do you combat against it then?
>>
>> QP isn't as much of a problem as Valve servers are, Valve servers don't
>> show you what all you can do with the game, provide poor moderation, are
>> easily susceptible to hackers. The biggest issue is with players, players
>> who are new to the game do not learn on Valve servers for the most part,
>> being the way they are. Comp TF2 is having problems getting new people in
>> because there are simply not enough people around interested anymore. Your
>> first impression of a game is what makes or breaks it.
>>
>> Fletcher Dunn of Valve even said this system would be bad for new
>> players, and they went with it anyway. QP on the other hand is just unfair,
>> the convenience sacrifices a lot of what the game has to offer, and puts
>> more powers in the hands of mega communities who know how to cheat the
>> system.
>>
>> On Fri, Dec 18, 2015 at 8:34 PM, Matthias "InstantMuffin" Kollek <
>> <proph...@sticed.org>proph...@sticed.org> wrote:
>>
>>> Because MOTDs are actually useful for things other than ads. And I'm
>>> wondering what happens if you join a server which forces you to have motds
>>> activated.
>>> Furthermore quickplay is not the issue. The issue (the reason behind
>>> everything) is traffic. Why even bother and open up the server browser,
>>> trying to find an ad-free server when the result is a game of minesweeper
>>> you will always lose? The average player Joe then uses quickplay.
>>> Also quickplay does not allow actual gamemods which are the potential
>>> that makes community servers great (besides the ability to have proper
>>> moderation).
>>> You want to limit the amount of snipers? You're not allowed to enter
>>> quickplay anymore.
>>> Have a non-default map? May it be something new and exciting, or an
>>> official map with some needed fixes? No quickplay for you.
>>>
>>>
>>> On 19.12.2015 02:08, Cats From Above wrote:
>>>
>>> And what has this got to do with getting servers back onto the default
>>> Quickplay pool, Matthias? It is my belief that Valve will always keep HTML
>>> MOTDs disabled for Quickplay joins...and that we need to fight the battles
>>> we can win. Hence, getting servers back onto the default Quickplay pool
>>> needs to come before your personal vendetta against advertising, sorry, but
>>> that's what it looks like. If, in the course of achieving the goal of
>>> Quickplay reform, adverts need to be discussed, then I'm sure we can
>>> discuss it. But given the current configuration of Quickplay and the
>>> intended goal, it does not.
>>>
>>> I also note that more server ops would be inclined to engage in this
>>> conversation if they felt it wasn't going to damage thier community whilst
>>> doing so - We need thier combined input.
>>>
>>> On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin" Kollek <
>>> <proph...@sticed.org>proph...@sticed.org> wrote:
>>>
>>>> I think if a player wants to play on a community server without ads, he
>>>> should be able to get a list of servers meeting the criteria. MOTDs
>>>> actually have a lot of other uses.
>>>> At the moment if I join a random community server from within the
>>>> browser, I have to assume the worst. How can we fix this? Transparency and
>>>> moderation.
>>>>
>>>>
>>>> On 19.12.2015 01:53, Cats From Above wrote:
>>>>
>>>> Well, quite frankly, we could avoid a whole lot of bias issues if the
>>>> topic of adverts and internal server policy was ruled entirely out of
>>>> scope. This shouldn't be about telling sever ops how they should run and
>>>> fund thier servers. Adverts and Quickplay are two different issues in my
>>>> view – especially as HTML motds are disabled on Quickplay connects and will
>>>> likely remain so regardless of whatever outcomes are achieved.
>>>>
>>>> On Sat, Dec 19, 2015 at 11:18 AM, Rowedahelicon <
>>>> <theoneando...@rowedahelicon.com>theoneando...@rowedahelicon.com>
>>>> wrote:
>>>>
>>>>> I'm open to either idea, but I think the bottom line should that we
>>>>> strive for an outcome both preferable to us and the TF2 player base as
>>>>> well, so as long as we're doing that then we're doing good?
>>>>>
>>>>> On Fri, Dec 18, 2015 at 7:46 PM, Matthias "InstantMuffin" Kollek <
>>>>> <proph...@sticed.org>proph...@sticed.org> wrote:
>>>>>
>>>>>> I don't see any reason why someone needs to be a non-server op to
>>>>>> represent the interests of server ops. The idea is to pick decent
>>>>>> representatives that are server ops, and are willing to represent a
>>>>>> consensus, with the added experience and expertise they have to properly
>>>>>> recognize and understand point of views. The politics analogy isn't
>>>>>> misplaced. You don't have a member of another party representing the 
>>>>>> other.
>>>>>> Why? Conflict of interest. (How absurd I know)
>>>>>> Maybe pick one non op and 5 server ops. It's still ridiculous.
>>>>>>
>>>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>>
>>>
>>>
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>>>
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>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>>
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>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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