Lets not forget that adverts aren't an issue with Quickplay clients anymore. That's outdated information, Valve disabled the HTML MOTD for that type of connection before later on eventually pointing Quickplay to their official servers by default.
Ultimately the issue that exists is the potential for abusing Quickplay and I imagine is pretty much the primary reason why Valve actually changed Quickplay to point to their official servers by default in the first place. A good example is when one large community (no names, don't wish to provoke an argument) faked bots as real people with real avatars and pings in the scoreboard, or when certain other large communities fooled Quickplay into believing they had more players than they really did (in order to get the majority of Quickplay traffic pushed to them). On 19 December 2015 at 03:32, Matthias "InstantMuffin" Kollek < [email protected]> wrote: > "You seemed to have missed the point Matthias, I have genuine difficulty > that an individual such as yourself would be so truly bothered by a short > video in the MOTD played when you first join a server." > > It's so great that you know me. > Yes, I get bothered by each and every ad I hear. I have never heard a > quiet ad (or to be honest, one with regular speaking voice), anywhere on > the web. It's part of advertisement culture that they're so loud. People > got accustomed to this because during tv breaks they would usually go to > the kitchen or the bathroom (which is why they are so loud in the first > place), and it became second nature. (Luckily there are restrictions in > Germany for the volume of a tv ad) You can't cancel them once they play, > and worst, they usually replay again. Not when you first connect. Not on > map change, but every round. > I did the experiment I mentioned earlier. I had a script join a list of > non-valve servers one after the other. I left the speakers on. It wasn't > fun. I get why people who used the server browser got a bad impression of > community servers. Not only because of P2W and faking player counts. It is > one of the things that led to quickplay being the preferred method to find > a game. > It also doesn't help that the motd option is buried in the advanced > options. And I also think it doesn't clearly associate this with the > functionality of ads. Good luck to the average joe making that connection > and finding that option (keep in mind how much effort the average player > can put into this, if you do anything related to UIs you know), so he can > pick a server in the browser. We know how it ended, he went extinct. Or > evolution grabbed him by the balls and dragged him to the current QP. (Keep > this in mind for the previous paragraph) > > > On 19.12.2015 04:14, Cats From Above wrote: > > You seemed to have missed the point Matthias, I have genuine difficulty > that an individual such as yourself would be so truly bothered by a short > video in the MOTD played when you first join a server. Now don’t get me > wrong, I do agree there are some mildly agitating ways to implement adverts > and these ways shouldn’t be allowed. I personally would take exception to > A) Having to wait a noticeable period of time before joining a team. B) > Being unable to stop the advert. C) Being penalised for having HTML MOTDs > disabled D) Having adverts played after I joined a team for the first time. > (Ergo, on death, round win, timer etc.) > > > However, I would argue that those evils are a secondary problem with > server providers implementing adverts in a nefarious way as opposed to > existence of adverts themselves. Whilst these implementations may coincide > with the existence of adverts on some servers, I’m skeptical about the > insinuation that all server operators implement adverts in these ways as I > know many do not. > > > And I would further argue that banishing video MOTDs is not part of the > union of getting servers back into the default Quickplay pool as for again, > the current status quo is such that HTML adverts are not an issue in terms > of Quickplay and Valve coded a solution which prevents the MOTD being > reopened by a server for Quickplay connects. If you wish to change that, > perhaps you could start your own discussion, instead of flagrantly > derailing this discussion about the default Quickplay pools into your own > personal vendetta against advertising. I for one do not intend to continue > discussing side issues such as this in the given context of getting servers > back into the default Quickplay pool and would implore you to do the same. > Thanks. > > On Sat, Dec 19, 2015 at 1:22 PM, Matthias "InstantMuffin" Kollek < > <[email protected]>[email protected]> wrote: > >> Well, ads are part of the union, if you like it or not. Not saying those >> people can go to hell (right now), but transparency is why quickplay exists >> and lack of transparency is why community gameplay is excluded. I've heard >> a lot of people saying I can go screw myself because the players can choose >> if they want to join their server and consume ads or not. (On this very >> list) Well, let them. >> But yes, current quickplay restrictions are also about popups and motd >> abusing as you can read in the article. So yeah, if your motd would be so >> loud it would physically hurt my ears, get it fixed. lol (Or these caffeine >> ads with the shock moments, but on roids) >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

