Didn't say that.

On 19.12.2015 03:53, Rowedahelicon wrote:
I don't think Ads are the only reason QP was implemented, you need to keep in mind the QP beta came before Pinion ever did.

On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    Well, ads are part of the union, if you like it or not. Not saying
    those people can go to hell (right now), but transparency is why
    quickplay exists and lack of transparency is why community
    gameplay is excluded. I've heard a lot of people saying I can go
    screw myself because the players can choose if they want to join
    their server and consume ads or not. (On this very list) Well, let
    them.
    But yes, current quickplay restrictions are also about popups and
    motd abusing as you can read in the article. So yeah, if your motd
    would be so loud it would physically hurt my ears, get it fixed.
    lol (Or these caffeine ads with the shock moments, but on roids)


    On 19.12.2015 03:43, Cats From Above wrote:
    I agree with Matthias regarding the 80/20 rule. If we put this
    situation into DreamWorks parlance and remember he film Shrek,
    what we're dealing with here is an onion and onions have layers.
    Obviously, the token system is not a silver bullet and that was
    the point in my highlighting the inherent weaknesses of that
    system. This doesn't mean that the token system should be
    discarded, but rather, we should also discuss other feasible ways
    of preventing and detecting servers violating Valve's rules to
    help bolster the overall solution. Some may have forgotten that
    is was the actions of a minority of servers that got community
    servers relegated to the background in the first place - If what
    community owners have to say is believed. To leave room for a
    minority to get away with doing the wrong thing this time around
    is, I fear, to invite the same end result in the future.

    Further, I would simply point out that no one is suggesting in
    the present conversation that Valve wants to kill community
    servers entirely. Now, my views on that are well known, but it's
    not an argument I'm peddling right here and now. Hence perhaps we
    could refrain from edging on the verges of hyperbole. And again,
    surreptitiously blurring this discussion into one about the
    validity of using advertisements to fund servers and what notice
    should be given thereof is not helpful top the topic of
    discussion. I'm pretty sure that if I had a loud and obnoxious
    video intro to my community on my servers MOTD, Matthias would
    not expect my server to be tagged as
    "loudandannoyingmotdstaythef***away" - Hence his issue with
    advertising is not the fact adverts make sound, but rather the
    fact that it's a funding source for communities other than his own.


    On Sat, Dec 19, 2015 at 12:47 PM, Matthias "InstantMuffin" Kollek
    <[email protected] <mailto:[email protected]>> wrote:

        I get your concern, but with reasonable limitations this
        should follow the 80/20 rule.
        If you want a perfect solution for every single possible
        offense and catch every sneaky sob then life really isn't for
        you.







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--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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