I have to say i'd take this current system ANYTIME over the old quickplay. Atleast now i have a fighting chance of the players, instead of running empty servers.

But i also think Valve should revert some of their decisions back to basics. Like allowing casual gameplay be more open like comunity servers are and not forcing people to pick two gamemodes that hey can play instead of the gamemode and map they want.

A lot of people are mad because they cannot pick the map they want, but maybe this encourages them to try out community servers. Just that, some of the idiots who run them, run all kinds of crap on them. I'm afraid things go back to crap unless something is being done for them.

-ics


N-Gon kirjoitti:
I'm with Mr. Wagner on this one.
Valve's QP system let anyone join essentially any official map they wanted and there would be players, this was (and still is) much harder if not close to impossible to do with community servers. Can any of you guys honestly tell me that you don't have servers that sit dead empty unless you get all the admins to sit in and play for half an hour or more to get it filled up.

I'm hoping with this new change communities will be more open to trying different maps as "Valve steals our players" is pretty much a non-issue now.

On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner <[email protected] <mailto:[email protected]>> wrote:

    I ran them too. And they all died. Rotation is one thing, and
    having on-demand maps that I can join instantly is another. It's a
    video game, nobody is interested in waiting 20 minutes to play a
    map. The beauty of the previous Valve model was this was not an
    issue. There was almost always a full server on any given map,
    even some of the more obscure payload race maps.

    I'll believe it when I see it. Until then, I remain skeptical.

    On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <[email protected]
    <mailto:[email protected]>> wrote:

        There were plenty of rotation servers before quickplay. I ran
        a bunch myself as did my friends/competitors. If it's
        something the community wants you can bet servers will pop up
        to provide it again.

        On Jul 8, 2016 3:27 PM, "Lucas Wagner" <[email protected]
        <mailto:[email protected]>> wrote:

            I think the thing that worries me the most is that, at
            least with Valve servers, there is a nice assortment of
            different maps, etc. I can find a game on most maps with
            little or no effort. Communities largely serve the
            interests of the server owners and operators. I know right
            before QP died that it was very difficult to find anything
            but 24/7 servers focused on a small handful of maps,
            mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you
            wanted to play something like Frontier, for example, it
            wasn't easy to find a community server offering that.

            Perhaps Valve can provide some bonus referrals to servers
            hosting maps that are not being played currently, and an
            interface for server operators to queue what the community
            needs (Hey it'd be really great if you host upward next)
            and set the next map to it within 2-3 minutes of a map
            ending. Or it can just give more referrals to maps that
            aren't very well supported, thus giving some incentive for
            operators to branch out.

            I'm all for community servers provided the plugin set is
            clean (I don't need to download all of your special files
            just to play a map), is unobtrusive or interferes with my
            gaming experience (i hate plugins that make me acknowledge
            the open menu before I can do anything), are fair (my
            friends and I know of a few servers in which mods are
            abusing critical chance plugins, and SM plugins in
            general), and perform well. Running custom plugins is
            great and all, but it was definitely out of hand. I've
            come to appreciate the vanilla playstyle on Valve pubs and
            quite frankly, I will miss them if the community cannot
            provide a reasonable replacement for that system. I played
            on some last night and some were fun, some had god awful
            performance, and some were unnecessarily encumbered with
            plugins. Quite frankly, I wouldn't mind requiring sv_pure
            1 or sv_pure 2 even for QP servers receiving referrals.

            On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson
            <[email protected] <mailto:[email protected]>> wrote:

                People said the same thing about quickpick at the time
                and we all know how that turned out. Everyone was
                claiming higher player counts at first and now they
                are dead.

                On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen
                <[email protected] <mailto:[email protected]>>
                wrote:

                    Frankly, it's a win just by shining light on the
                    fact that there ARE community servers at all. For
                    years now, they've been effectively hidden to the
                    point that a large portion of the F2P playerbase
                    didn't even know they existed. At least with this
                    UI change we've got the chance for players to find us.

                    On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner
                    <[email protected] <mailto:[email protected]>>
                    wrote:

                        I would imagine a big reason why things were
                        so great last night was people just wanted to
                        play TF2 and the only servers they could
                        connect to were community servers. Not trying
                        to rain on the parade, bu I think Robert is
                        right. It'll be a few weeks before we have any
                        clue how this will all play out.

                        Lucas

                        On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson
                        <[email protected]
                        <mailto:[email protected]>> wrote:

                            I am not sure why everyone is celebrating
                            so early.

                            Population is only high likely because of
                            a new patch, summer time, and reportedly
                            many Valve servers being temporarily down.

                            Maybe casual mode is bringing in more
                            players, but it is just as likely that
                            matchmaking is yet another drain players
                            that community servers will never be
                            allowed to participate in, while some of
                            you are excited about fighting for scraps
                            from other community servers.

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