I'm with Mr. Wagner on this one.
Valve's QP system let anyone join essentially any official map they
wanted and there would be players, this was (and still is) much harder
if not close to impossible to do with community servers. Can any of
you guys honestly tell me that you don't have servers that sit dead
empty unless you get all the admins to sit in and play for half an
hour or more to get it filled up.
I'm hoping with this new change communities will be more open to
trying different maps as "Valve steals our players" is pretty much a
non-issue now.
On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner <[email protected]
<mailto:[email protected]>> wrote:
I ran them too. And they all died. Rotation is one thing, and
having on-demand maps that I can join instantly is another. It's a
video game, nobody is interested in waiting 20 minutes to play a
map. The beauty of the previous Valve model was this was not an
issue. There was almost always a full server on any given map,
even some of the more obscure payload race maps.
I'll believe it when I see it. Until then, I remain skeptical.
On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <[email protected]
<mailto:[email protected]>> wrote:
There were plenty of rotation servers before quickplay. I ran
a bunch myself as did my friends/competitors. If it's
something the community wants you can bet servers will pop up
to provide it again.
On Jul 8, 2016 3:27 PM, "Lucas Wagner" <[email protected]
<mailto:[email protected]>> wrote:
I think the thing that worries me the most is that, at
least with Valve servers, there is a nice assortment of
different maps, etc. I can find a game on most maps with
little or no effort. Communities largely serve the
interests of the server owners and operators. I know right
before QP died that it was very difficult to find anything
but 24/7 servers focused on a small handful of maps,
mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you
wanted to play something like Frontier, for example, it
wasn't easy to find a community server offering that.
Perhaps Valve can provide some bonus referrals to servers
hosting maps that are not being played currently, and an
interface for server operators to queue what the community
needs (Hey it'd be really great if you host upward next)
and set the next map to it within 2-3 minutes of a map
ending. Or it can just give more referrals to maps that
aren't very well supported, thus giving some incentive for
operators to branch out.
I'm all for community servers provided the plugin set is
clean (I don't need to download all of your special files
just to play a map), is unobtrusive or interferes with my
gaming experience (i hate plugins that make me acknowledge
the open menu before I can do anything), are fair (my
friends and I know of a few servers in which mods are
abusing critical chance plugins, and SM plugins in
general), and perform well. Running custom plugins is
great and all, but it was definitely out of hand. I've
come to appreciate the vanilla playstyle on Valve pubs and
quite frankly, I will miss them if the community cannot
provide a reasonable replacement for that system. I played
on some last night and some were fun, some had god awful
performance, and some were unnecessarily encumbered with
plugins. Quite frankly, I wouldn't mind requiring sv_pure
1 or sv_pure 2 even for QP servers receiving referrals.
On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson
<[email protected] <mailto:[email protected]>> wrote:
People said the same thing about quickpick at the time
and we all know how that turned out. Everyone was
claiming higher player counts at first and now they
are dead.
On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen
<[email protected] <mailto:[email protected]>>
wrote:
Frankly, it's a win just by shining light on the
fact that there ARE community servers at all. For
years now, they've been effectively hidden to the
point that a large portion of the F2P playerbase
didn't even know they existed. At least with this
UI change we've got the chance for players to find us.
On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner
<[email protected] <mailto:[email protected]>>
wrote:
I would imagine a big reason why things were
so great last night was people just wanted to
play TF2 and the only servers they could
connect to were community servers. Not trying
to rain on the parade, bu I think Robert is
right. It'll be a few weeks before we have any
clue how this will all play out.
Lucas
On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson
<[email protected]
<mailto:[email protected]>> wrote:
I am not sure why everyone is celebrating
so early.
Population is only high likely because of
a new patch, summer time, and reportedly
many Valve servers being temporarily down.
Maybe casual mode is bringing in more
players, but it is just as likely that
matchmaking is yet another drain players
that community servers will never be
allowed to participate in, while some of
you are excited about fighting for scraps
from other community servers.
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