So, as it stands now......for servers which aren't part of quickplay (due to mods, modified respawn times, etc), nothing should change for us right?
All we need is: Autoexec.cfg: sv_setsteamaccount "steam account token here" Server.cfg: tf_server_identity_disable_quickplay 1 tf_server_identity_account_id "service id here" tf_server_identity_token "token here" And nothing changes for our community server right? We don't need to do any other "authentication" or anything and quick play rules aren't changing right? I skimmed this exchange......just wanted to be sure.....thanks in advance. On Fri, Jul 8, 2016 at 7:20 PM, N-Gon <[email protected]> wrote: > I went back and reread some of these emails including the one from Lucas > which I've included an excerpt of. > I can't help but feel that you're talking about the Day Care 2fort > community server cause I ran into that very same issue just a few days ago. > These are the kinds of server that lowered the quality of the quickplay > pool back when it was community oriented, These are the kinds of servers I > would never want back in quickplay. > > If they (Valve) ever does decide to make a quickplay system for community > servers in the future I would sincerly hope they disallow servers from > participating that are running sourcemod plugins that have NOT been > whitelisted, if such a thing is even possible. > > ________ > Lucas Wagner via <https://support.google.com/mail/answer/1311182?hl=en> > list.valvesoftware.com > 3:25 PM (3 hours ago) > to Half-Life > >>my friends and I know of a few servers in which mods are abusing > critical chance plugins, and SM plugins in general > > > On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner <[email protected]> wrote: > >> I think the thing that worries me the most is that, at least with Valve >> servers, there is a nice assortment of different maps, etc. I can find a >> game on most maps with little or no effort. Communities largely serve the >> interests of the server owners and operators. I know right before QP died >> that it was very difficult to find anything but 24/7 servers focused on a >> small handful of maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If >> you wanted to play something like Frontier, for example, it wasn't easy to >> find a community server offering that. >> >> Perhaps Valve can provide some bonus referrals to servers hosting maps >> that are not being played currently, and an interface for server operators >> to queue what the community needs (Hey it'd be really great if you host >> upward next) and set the next map to it within 2-3 minutes of a map ending. >> Or it can just give more referrals to maps that aren't very well supported, >> thus giving some incentive for operators to branch out. >> >> I'm all for community servers provided the plugin set is clean (I don't >> need to download all of your special files just to play a map), is >> unobtrusive or interferes with my gaming experience (i hate plugins that >> make me acknowledge the open menu before I can do anything), are fair (my >> friends and I know of a few servers in which mods are abusing critical >> chance plugins, and SM plugins in general), and perform well. Running >> custom plugins is great and all, but it was definitely out of hand. I've >> come to appreciate the vanilla playstyle on Valve pubs and quite frankly, I >> will miss them if the community cannot provide a reasonable replacement for >> that system. I played on some last night and some were fun, some had god >> awful performance, and some were unnecessarily encumbered with plugins. >> Quite frankly, I wouldn't mind requiring sv_pure 1 or sv_pure 2 even for QP >> servers receiving referrals. >> >> On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson <[email protected]> >> wrote: >> >>> People said the same thing about quickpick at the time and we all know >>> how that turned out. Everyone was claiming higher player counts at first >>> and now they are dead. >>> >>> On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen <[email protected]> wrote: >>> >>>> Frankly, it's a win just by shining light on the fact that there ARE >>>> community servers at all. For years now, they've been effectively hidden to >>>> the point that a large portion of the F2P playerbase didn't even know they >>>> existed. At least with this UI change we've got the chance for players to >>>> find us. >>>> >>>> On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <[email protected]> >>>> wrote: >>>> >>>>> I would imagine a big reason why things were so great last night was >>>>> people just wanted to play TF2 and the only servers they could connect to >>>>> were community servers. Not trying to rain on the parade, bu I think >>>>> Robert >>>>> is right. It'll be a few weeks before we have any clue how this will all >>>>> play out. >>>>> >>>>> Lucas >>>>> >>>>> On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <[email protected]> >>>>> wrote: >>>>> >>>>>> I am not sure why everyone is celebrating so early. >>>>>> >>>>>> Population is only high likely because of a new patch, summer time, >>>>>> and reportedly many Valve servers being temporarily down. >>>>>> >>>>>> Maybe casual mode is bringing in more players, but it is just as >>>>>> likely that matchmaking is yet another drain players that community >>>>>> servers >>>>>> will never be allowed to participate in, while some of you are excited >>>>>> about fighting for scraps from other community servers. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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