Does work for counter strike though :P
On Jul 8, 2016 4:00 PM, "ics" <[email protected]> wrote:

> Arena has always been the outside oddball. As long as the max player count
> is 18 ingame and the rest are sitting in spectator, i will never play that
> mode.
>
> Penalizing players for joining late or getting unlucky death at round
> start is something that just irks me.
>
> -ics
>
> 1nsane kirjoitti:
>
>>
>> Sadly not any of the arena maps (once temporarily) or any other that
>> valve didn't seem to like for some reason. Perhaps now arena servers and
>> some other less popular maps that did fine before can make a resurgence.
>> Variety is good, ofcourse.
>>
>> On Jul 8, 2016 3:52 PM, "N-Gon" <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     I'm with Mr. Wagner on this one.
>>     Valve's QP system let anyone join essentially any official map
>>     they wanted and there would be players, this was (and still is)
>>     much harder if not close to impossible to do with community
>>     servers. Can any of you guys honestly tell me that you don't have
>>     servers that sit dead empty unless you get all the admins to sit
>>     in and play for half an hour or more to get it filled up.
>>
>>     I'm hoping with this new change communities will be more open to
>>     trying different maps as "Valve steals our players" is pretty much
>>     a non-issue now.
>>
>>     On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         I ran them too. And they all died. Rotation is one thing, and
>>         having on-demand maps that I can join instantly is another.
>>         It's a video game, nobody is interested in waiting 20 minutes
>>         to play a map. The beauty of the previous Valve model was this
>>         was not an issue. There was almost always a full server on any
>>         given map, even some of the more obscure payload race maps.
>>
>>         I'll believe it when I see it. Until then, I remain skeptical.
>>
>>         On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <[email protected]
>>         <mailto:[email protected]>> wrote:
>>
>>             There were plenty of rotation servers before quickplay. I
>>             ran a bunch myself as did my friends/competitors. If it's
>>             something the community wants you can bet servers will pop
>>             up to provide it again.
>>
>>             On Jul 8, 2016 3:27 PM, "Lucas Wagner" <[email protected]
>>             <mailto:[email protected]>> wrote:
>>
>>                 I think the thing that worries me the most is that, at
>>                 least with Valve servers, there is a nice assortment
>>                 of different maps, etc. I can find a game on most maps
>>                 with little or no effort. Communities largely serve
>>                 the interests of the server owners and operators. I
>>                 know right before QP died that it was very difficult
>>                 to find anything but 24/7 servers focused on a small
>>                 handful of maps, mostly 2Fort, Dustbowl, Turbine,
>>                 Harvest, etc. If you wanted to play something like
>>                 Frontier, for example, it wasn't easy to find a
>>                 community server offering that.
>>
>>                 Perhaps Valve can provide some bonus referrals to
>>                 servers hosting maps that are not being played
>>                 currently, and an interface for server operators to
>>                 queue what the community needs (Hey it'd be really
>>                 great if you host upward next) and set the next map to
>>                 it within 2-3 minutes of a map ending. Or it can just
>>                 give more referrals to maps that aren't very well
>>                 supported, thus giving some incentive for operators to
>>                 branch out.
>>
>>                 I'm all for community servers provided the plugin set
>>                 is clean (I don't need to download all of your special
>>                 files just to play a map), is unobtrusive or
>>                 interferes with my gaming experience (i hate plugins
>>                 that make me acknowledge the open menu before I can do
>>                 anything), are fair (my friends and I know of a few
>>                 servers in which mods are abusing critical chance
>>                 plugins, and SM plugins in general), and perform well.
>>                 Running custom plugins is great and all, but it was
>>                 definitely out of hand. I've come to appreciate the
>>                 vanilla playstyle on Valve pubs and quite frankly, I
>>                 will miss them if the community cannot provide a
>>                 reasonable replacement for that system. I played on
>>                 some last night and some were fun, some had god awful
>>                 performance, and some were unnecessarily encumbered
>>                 with plugins. Quite frankly, I wouldn't mind requiring
>>                 sv_pure 1 or sv_pure 2 even for QP servers receiving
>>                 referrals.
>>
>>                 On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson
>>                 <[email protected] <mailto:[email protected]>>
>>                 wrote:
>>
>>                     People said the same thing about quickpick at the
>>                     time and we all know how that turned out. Everyone
>>                     was claiming higher player counts at first and now
>>                     they are dead.
>>
>>                     On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen
>>                     <[email protected]
>>                     <mailto:[email protected]>> wrote:
>>
>>                         Frankly, it's a win just by shining light on
>>                         the fact that there ARE community servers at
>>                         all. For years now, they've been effectively
>>                         hidden to the point that a large portion of
>>                         the F2P playerbase didn't even know they
>>                         existed. At least with this UI change we've
>>                         got the chance for players to find us.
>>
>>                         On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner
>>                         <[email protected]
>>                         <mailto:[email protected]>> wrote:
>>
>>                             I would imagine a big reason why things
>>                             were so great last night was people just
>>                             wanted to play TF2 and the only servers
>>                             they could connect to were community
>>                             servers. Not trying to rain on the parade,
>>                             bu I think Robert is right. It'll be a few
>>                             weeks before we have any clue how this
>>                             will all play out.
>>
>>                             Lucas
>>
>>                             On Fri, Jul 8, 2016 at 1:28 PM, Robert
>>                             Paulson <[email protected]
>>                             <mailto:[email protected]>> wrote:
>>
>>                                 I am not sure why everyone is
>>                                 celebrating so early.
>>
>>                                 Population is only high likely because
>>                                 of a new patch, summer time, and
>>                                 reportedly many Valve servers being
>>                                 temporarily down.
>>
>>                                 Maybe casual mode is bringing in more
>>                                 players, but it is just as likely that
>>                                 matchmaking is yet another drain
>>                                 players that community servers will
>>                                 never be allowed to participate in,
>>                                 while some of you are excited about
>>                                 fighting for scraps from other
>>                                 community servers.
>>
>>
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