Does work for counter strike though :P On Jul 8, 2016 4:00 PM, "ics" <[email protected]> wrote:
> Arena has always been the outside oddball. As long as the max player count > is 18 ingame and the rest are sitting in spectator, i will never play that > mode. > > Penalizing players for joining late or getting unlucky death at round > start is something that just irks me. > > -ics > > 1nsane kirjoitti: > >> >> Sadly not any of the arena maps (once temporarily) or any other that >> valve didn't seem to like for some reason. Perhaps now arena servers and >> some other less popular maps that did fine before can make a resurgence. >> Variety is good, ofcourse. >> >> On Jul 8, 2016 3:52 PM, "N-Gon" <[email protected] <mailto: >> [email protected]>> wrote: >> >> I'm with Mr. Wagner on this one. >> Valve's QP system let anyone join essentially any official map >> they wanted and there would be players, this was (and still is) >> much harder if not close to impossible to do with community >> servers. Can any of you guys honestly tell me that you don't have >> servers that sit dead empty unless you get all the admins to sit >> in and play for half an hour or more to get it filled up. >> >> I'm hoping with this new change communities will be more open to >> trying different maps as "Valve steals our players" is pretty much >> a non-issue now. >> >> On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner <[email protected] >> <mailto:[email protected]>> wrote: >> >> I ran them too. And they all died. Rotation is one thing, and >> having on-demand maps that I can join instantly is another. >> It's a video game, nobody is interested in waiting 20 minutes >> to play a map. The beauty of the previous Valve model was this >> was not an issue. There was almost always a full server on any >> given map, even some of the more obscure payload race maps. >> >> I'll believe it when I see it. Until then, I remain skeptical. >> >> On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <[email protected] >> <mailto:[email protected]>> wrote: >> >> There were plenty of rotation servers before quickplay. I >> ran a bunch myself as did my friends/competitors. If it's >> something the community wants you can bet servers will pop >> up to provide it again. >> >> On Jul 8, 2016 3:27 PM, "Lucas Wagner" <[email protected] >> <mailto:[email protected]>> wrote: >> >> I think the thing that worries me the most is that, at >> least with Valve servers, there is a nice assortment >> of different maps, etc. I can find a game on most maps >> with little or no effort. Communities largely serve >> the interests of the server owners and operators. I >> know right before QP died that it was very difficult >> to find anything but 24/7 servers focused on a small >> handful of maps, mostly 2Fort, Dustbowl, Turbine, >> Harvest, etc. If you wanted to play something like >> Frontier, for example, it wasn't easy to find a >> community server offering that. >> >> Perhaps Valve can provide some bonus referrals to >> servers hosting maps that are not being played >> currently, and an interface for server operators to >> queue what the community needs (Hey it'd be really >> great if you host upward next) and set the next map to >> it within 2-3 minutes of a map ending. Or it can just >> give more referrals to maps that aren't very well >> supported, thus giving some incentive for operators to >> branch out. >> >> I'm all for community servers provided the plugin set >> is clean (I don't need to download all of your special >> files just to play a map), is unobtrusive or >> interferes with my gaming experience (i hate plugins >> that make me acknowledge the open menu before I can do >> anything), are fair (my friends and I know of a few >> servers in which mods are abusing critical chance >> plugins, and SM plugins in general), and perform well. >> Running custom plugins is great and all, but it was >> definitely out of hand. I've come to appreciate the >> vanilla playstyle on Valve pubs and quite frankly, I >> will miss them if the community cannot provide a >> reasonable replacement for that system. I played on >> some last night and some were fun, some had god awful >> performance, and some were unnecessarily encumbered >> with plugins. Quite frankly, I wouldn't mind requiring >> sv_pure 1 or sv_pure 2 even for QP servers receiving >> referrals. >> >> On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson >> <[email protected] <mailto:[email protected]>> >> wrote: >> >> People said the same thing about quickpick at the >> time and we all know how that turned out. Everyone >> was claiming higher player counts at first and now >> they are dead. >> >> On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> Frankly, it's a win just by shining light on >> the fact that there ARE community servers at >> all. For years now, they've been effectively >> hidden to the point that a large portion of >> the F2P playerbase didn't even know they >> existed. At least with this UI change we've >> got the chance for players to find us. >> >> On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner >> <[email protected] >> <mailto:[email protected]>> wrote: >> >> I would imagine a big reason why things >> were so great last night was people just >> wanted to play TF2 and the only servers >> they could connect to were community >> servers. Not trying to rain on the parade, >> bu I think Robert is right. It'll be a few >> weeks before we have any clue how this >> will all play out. >> >> Lucas >> >> On Fri, Jul 8, 2016 at 1:28 PM, Robert >> Paulson <[email protected] >> <mailto:[email protected]>> wrote: >> >> I am not sure why everyone is >> celebrating so early. >> >> Population is only high likely because >> of a new patch, summer time, and >> reportedly many Valve servers being >> temporarily down. >> >> Maybe casual mode is bringing in more >> players, but it is just as likely that >> matchmaking is yet another drain >> players that community servers will >> never be allowed to participate in, >> while some of you are excited about >> fighting for scraps from other >> community servers. >> >> >> _______________________________________________ >> To unsubscribe, edit your list >> preferences, or view the list >> archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list >> preferences, or view the list archives, >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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