Sadly not any of the arena maps (once temporarily) or any other that
valve didn't seem to like for some reason. Perhaps now arena servers
and some other less popular maps that did fine before can make a
resurgence. Variety is good, ofcourse.
On Jul 8, 2016 3:52 PM, "N-Gon" <ngongamedes...@gmail.com
<mailto:ngongamedes...@gmail.com>> wrote:
I'm with Mr. Wagner on this one.
Valve's QP system let anyone join essentially any official map
they wanted and there would be players, this was (and still is)
much harder if not close to impossible to do with community
servers. Can any of you guys honestly tell me that you don't have
servers that sit dead empty unless you get all the admins to sit
in and play for half an hour or more to get it filled up.
I'm hoping with this new change communities will be more open to
trying different maps as "Valve steals our players" is pretty much
a non-issue now.
On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner <lgwag...@gmail.com
<mailto:lgwag...@gmail.com>> wrote:
I ran them too. And they all died. Rotation is one thing, and
having on-demand maps that I can join instantly is another.
It's a video game, nobody is interested in waiting 20 minutes
to play a map. The beauty of the previous Valve model was this
was not an issue. There was almost always a full server on any
given map, even some of the more obscure payload race maps.
I'll believe it when I see it. Until then, I remain skeptical.
On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <1nsane...@gmail.com
<mailto:1nsane...@gmail.com>> wrote:
There were plenty of rotation servers before quickplay. I
ran a bunch myself as did my friends/competitors. If it's
something the community wants you can bet servers will pop
up to provide it again.
On Jul 8, 2016 3:27 PM, "Lucas Wagner" <lgwag...@gmail.com
<mailto:lgwag...@gmail.com>> wrote:
I think the thing that worries me the most is that, at
least with Valve servers, there is a nice assortment
of different maps, etc. I can find a game on most maps
with little or no effort. Communities largely serve
the interests of the server owners and operators. I
know right before QP died that it was very difficult
to find anything but 24/7 servers focused on a small
handful of maps, mostly 2Fort, Dustbowl, Turbine,
Harvest, etc. If you wanted to play something like
Frontier, for example, it wasn't easy to find a
community server offering that.
Perhaps Valve can provide some bonus referrals to
servers hosting maps that are not being played
currently, and an interface for server operators to
queue what the community needs (Hey it'd be really
great if you host upward next) and set the next map to
it within 2-3 minutes of a map ending. Or it can just
give more referrals to maps that aren't very well
supported, thus giving some incentive for operators to
branch out.
I'm all for community servers provided the plugin set
is clean (I don't need to download all of your special
files just to play a map), is unobtrusive or
interferes with my gaming experience (i hate plugins
that make me acknowledge the open menu before I can do
anything), are fair (my friends and I know of a few
servers in which mods are abusing critical chance
plugins, and SM plugins in general), and perform well.
Running custom plugins is great and all, but it was
definitely out of hand. I've come to appreciate the
vanilla playstyle on Valve pubs and quite frankly, I
will miss them if the community cannot provide a
reasonable replacement for that system. I played on
some last night and some were fun, some had god awful
performance, and some were unnecessarily encumbered
with plugins. Quite frankly, I wouldn't mind requiring
sv_pure 1 or sv_pure 2 even for QP servers receiving
referrals.
On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson
<thepauls...@gmail.com <mailto:thepauls...@gmail.com>>
wrote:
People said the same thing about quickpick at the
time and we all know how that turned out. Everyone
was claiming higher player counts at first and now
they are dead.
On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen
<ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com>> wrote:
Frankly, it's a win just by shining light on
the fact that there ARE community servers at
all. For years now, they've been effectively
hidden to the point that a large portion of
the F2P playerbase didn't even know they
existed. At least with this UI change we've
got the chance for players to find us.
On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner
<lgwag...@gmail.com
<mailto:lgwag...@gmail.com>> wrote:
I would imagine a big reason why things
were so great last night was people just
wanted to play TF2 and the only servers
they could connect to were community
servers. Not trying to rain on the parade,
bu I think Robert is right. It'll be a few
weeks before we have any clue how this
will all play out.
Lucas
On Fri, Jul 8, 2016 at 1:28 PM, Robert
Paulson <thepauls...@gmail.com
<mailto:thepauls...@gmail.com>> wrote:
I am not sure why everyone is
celebrating so early.
Population is only high likely because
of a new patch, summer time, and
reportedly many Valve servers being
temporarily down.
Maybe casual mode is bringing in more
players, but it is just as likely that
matchmaking is yet another drain
players that community servers will
never be allowed to participate in,
while some of you are excited about
fighting for scraps from other
community servers.
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