You might want to take a look at the tf_arena_use_queue cvar.

Of course, that does disable Arena's team scrambling system, but plugins can bring that back.


On 7/8/2016 4:00 PM, ics wrote:
Arena has always been the outside oddball. As long as the max player count is 18 ingame and the rest are sitting in spectator, i will never play that mode.

Penalizing players for joining late or getting unlucky death at round start is something that just irks me.

-ics

1nsane kirjoitti:

Sadly not any of the arena maps (once temporarily) or any other that valve didn't seem to like for some reason. Perhaps now arena servers and some other less popular maps that did fine before can make a resurgence. Variety is good, ofcourse.

On Jul 8, 2016 3:52 PM, "N-Gon" <ngongamedes...@gmail.com <mailto:ngongamedes...@gmail.com>> wrote:

    I'm with Mr. Wagner on this one.
    Valve's QP system let anyone join essentially any official map
    they wanted and there would be players, this was (and still is)
    much harder if not close to impossible to do with community
    servers. Can any of you guys honestly tell me that you don't have
    servers that sit dead empty unless you get all the admins to sit
    in and play for half an hour or more to get it filled up.

    I'm hoping with this new change communities will be more open to
    trying different maps as "Valve steals our players" is pretty much
    a non-issue now.

    On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner <lgwag...@gmail.com
    <mailto:lgwag...@gmail.com>> wrote:

        I ran them too. And they all died. Rotation is one thing, and
        having on-demand maps that I can join instantly is another.
        It's a video game, nobody is interested in waiting 20 minutes
        to play a map. The beauty of the previous Valve model was this
        was not an issue. There was almost always a full server on any
        given map, even some of the more obscure payload race maps.

        I'll believe it when I see it. Until then, I remain skeptical.

        On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <1nsane...@gmail.com
        <mailto:1nsane...@gmail.com>> wrote:

            There were plenty of rotation servers before quickplay. I
            ran a bunch myself as did my friends/competitors. If it's
            something the community wants you can bet servers will pop
            up to provide it again.

            On Jul 8, 2016 3:27 PM, "Lucas Wagner" <lgwag...@gmail.com
            <mailto:lgwag...@gmail.com>> wrote:

                I think the thing that worries me the most is that, at
                least with Valve servers, there is a nice assortment
                of different maps, etc. I can find a game on most maps
                with little or no effort. Communities largely serve
                the interests of the server owners and operators. I
                know right before QP died that it was very difficult
                to find anything but 24/7 servers focused on a small
                handful of maps, mostly 2Fort, Dustbowl, Turbine,
                Harvest, etc. If you wanted to play something like
                Frontier, for example, it wasn't easy to find a
                community server offering that.

                Perhaps Valve can provide some bonus referrals to
                servers hosting maps that are not being played
                currently, and an interface for server operators to
                queue what the community needs (Hey it'd be really
                great if you host upward next) and set the next map to
                it within 2-3 minutes of a map ending. Or it can just
                give more referrals to maps that aren't very well
                supported, thus giving some incentive for operators to
                branch out.

                I'm all for community servers provided the plugin set
                is clean (I don't need to download all of your special
                files just to play a map), is unobtrusive or
                interferes with my gaming experience (i hate plugins
                that make me acknowledge the open menu before I can do
                anything), are fair (my friends and I know of a few
                servers in which mods are abusing critical chance
                plugins, and SM plugins in general), and perform well.
                Running custom plugins is great and all, but it was
                definitely out of hand. I've come to appreciate the
                vanilla playstyle on Valve pubs and quite frankly, I
                will miss them if the community cannot provide a
                reasonable replacement for that system. I played on
                some last night and some were fun, some had god awful
                performance, and some were unnecessarily encumbered
                with plugins. Quite frankly, I wouldn't mind requiring
                sv_pure 1 or sv_pure 2 even for QP servers receiving
                referrals.

                On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson
                <thepauls...@gmail.com <mailto:thepauls...@gmail.com>>
                wrote:

                    People said the same thing about quickpick at the
                    time and we all know how that turned out. Everyone
                    was claiming higher player counts at first and now
                    they are dead.

                    On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen
                    <ceo.eol...@gmail.com
                    <mailto:ceo.eol...@gmail.com>> wrote:

                        Frankly, it's a win just by shining light on
                        the fact that there ARE community servers at
                        all. For years now, they've been effectively
                        hidden to the point that a large portion of
                        the F2P playerbase didn't even know they
                        existed. At least with this UI change we've
                        got the chance for players to find us.

                        On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner
                        <lgwag...@gmail.com
                        <mailto:lgwag...@gmail.com>> wrote:

                            I would imagine a big reason why things
                            were so great last night was people just
                            wanted to play TF2 and the only servers
                            they could connect to were community
                            servers. Not trying to rain on the parade,
                            bu I think Robert is right. It'll be a few
                            weeks before we have any clue how this
                            will all play out.

                            Lucas

                            On Fri, Jul 8, 2016 at 1:28 PM, Robert
                            Paulson <thepauls...@gmail.com
<mailto:thepauls...@gmail.com>> wrote:

                                I am not sure why everyone is
                                celebrating so early.

                                Population is only high likely because
                                of a new patch, summer time, and
                                reportedly many Valve servers being
                                temporarily down.

                                Maybe casual mode is bringing in more
                                players, but it is just as likely that
                                matchmaking is yet another drain
                                players that community servers will
                                never be allowed to participate in,
                                while some of you are excited about
                                fighting for scraps from other
                                community servers.

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