I went back and reread some of these emails including the one from Lucas
which I've included an excerpt of.
I can't help but feel that you're talking about the Day Care 2fort
community server cause I ran into that very same issue just a few days ago.
These are the kinds of server that lowered the quality of the quickplay
pool back when it was community oriented, These are the kinds of servers I
would never want back in quickplay.

If they (Valve) ever does decide to make a quickplay system for community
servers in the future I would sincerly hope they disallow servers from
participating that are running sourcemod plugins that have NOT been
whitelisted, if such a thing is even possible.

________
Lucas Wagner via <https://support.google.com/mail/answer/1311182?hl=en>
list.valvesoftware.com
3:25 PM (3 hours ago)
to Half-Life
>>my friends and I know of a few servers in which mods are abusing critical
chance plugins, and SM plugins in general


On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner <[email protected]> wrote:

> I think the thing that worries me the most is that, at least with Valve
> servers, there is a nice assortment of different maps, etc. I can find a
> game on most maps with little or no effort. Communities largely serve the
> interests of the server owners and operators. I know right before QP died
> that it was very difficult to find anything but 24/7 servers focused on a
> small handful of maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If
> you wanted to play something like Frontier, for example, it wasn't easy to
> find a community server offering that.
>
> Perhaps Valve can provide some bonus referrals to servers hosting maps
> that are not being played currently, and an interface for server operators
> to queue what the community needs (Hey it'd be really great if you host
> upward next) and set the next map to it within 2-3 minutes of a map ending.
> Or it can just give more referrals to maps that aren't very well supported,
> thus giving some incentive for operators to branch out.
>
> I'm all for community servers provided the plugin set is clean (I don't
> need to download all of your special files just to play a map), is
> unobtrusive or interferes with my gaming experience (i hate plugins that
> make me acknowledge the open menu before I can do anything), are fair (my
> friends and I know of a few servers in which mods are abusing critical
> chance plugins, and SM plugins in general), and perform well. Running
> custom plugins is great and all, but it was definitely out of hand. I've
> come to appreciate the vanilla playstyle on Valve pubs and quite frankly, I
> will miss them if the community cannot provide a reasonable replacement for
> that system. I played on some last night and some were fun, some had god
> awful performance, and some were unnecessarily encumbered with plugins.
> Quite frankly, I wouldn't mind requiring sv_pure 1 or sv_pure 2 even for QP
> servers receiving referrals.
>
> On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson <[email protected]>
> wrote:
>
>> People said the same thing about quickpick at the time and we all know
>> how that turned out. Everyone was claiming higher player counts at first
>> and now they are dead.
>>
>> On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen <[email protected]> wrote:
>>
>>> Frankly, it's a win just by shining light on the fact that there ARE
>>> community servers at all. For years now, they've been effectively hidden to
>>> the point that a large portion of the F2P playerbase didn't even know they
>>> existed. At least with this UI change we've got the chance for players to
>>> find us.
>>>
>>> On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <[email protected]> wrote:
>>>
>>>> I would imagine a big reason why things were so great last night was
>>>> people just wanted to play TF2 and the only servers they could connect to
>>>> were community servers. Not trying to rain on the parade, bu I think Robert
>>>> is right. It'll be a few weeks before we have any clue how this will all
>>>> play out.
>>>>
>>>> Lucas
>>>>
>>>> On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <[email protected]>
>>>> wrote:
>>>>
>>>>> I am not sure why everyone is celebrating so early.
>>>>>
>>>>> Population is only high likely because of a new patch, summer time,
>>>>> and reportedly many Valve servers being temporarily down.
>>>>>
>>>>> Maybe casual mode is bringing in more players, but it is just as
>>>>> likely that matchmaking is yet another drain players that community 
>>>>> servers
>>>>> will never be allowed to participate in, while some of you are excited
>>>>> about fighting for scraps from other community servers.
>>>>>
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>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>
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