Basically, Valve servers just had become an alternative to community servers entirely, and you're right. Server is empty? Play on a valve server, those are always full!
Now community servers just have a lot of stigma against them, and we need to win everyone back. Also I'm really sleepy so I don't have anything to add right now. On Wed, Jul 27, 2016 at 5:47 AM, ics <i...@ics-base.net> wrote: > >Even if you populate a server with friends,admins and regulars, they > still wont stay populated very long. > > Forgot to say that before valve forwarded all traffic to their servers, > quickplay really did its job if the server had even some players. It was > great system untill the point of the change that killed so many community > servers. > > -ics > > ics kirjoitti: > > I dont know if they still read this list, but the most popular servers out >> there right now on the community side are the ones that run mods, orange >> maps and trade maps. Even idle servers, despite idling now has to be >> accepted per item drop. >> >> While working with this current update and had in mind a competitive >> mode, valve worked with competitive people. People like banny. His point of >> view is the competitive side, which majority of the people who play TF2 >> doesnt' seem to share. This update was too concentrated of dividing players >> to competitive and casual competitive. >> >> Why change even casual to competitive related, useless rank related >> thing? Better would have been just to preserve quickplay and let community >> servers participate in it, or simply remove casual comp from the list and >> put the server browser higher than that. Who would want to play casually >> with competitive rules, when the game hasn't been like that for 9 years. >> You still play competitively, just not with stop watch and such. >> >> However, people do not join into empty servers. There should be a carrot >> for doing so that is still missing. Even if you populate a server with >> friends,admins and regulars, they still wont stay populated very long. >> >> -ics >> >> >> Robert Paulson kirjoitti: >> >>> I don't see the point in casual mode recording stats at all. If it >>> doesn't matter if you win or lose then those stats are meaningless. And >>> people that want to play casually usually don't even want to have their >>> badness recorded. >>> >>> What the TF2 team should've done was just leave quickplay in and open it >>> to community servers. They could even still give people a rank based on >>> play time which could be checked client-side, bypassing the servers. >>> >>> As everyone said already, making another server browser isn't going to >>> persuade the 1 click play button players. As long as Valve is offering a >>> feature like that, the only way to compete is to also have a 1 click play >>> button for community servers. >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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