and you say that Tim is just crying and don't take him seriously.

I'm out as well if it devolves within a day to this petty bickering.

On Tue, Jul 26, 2016 at 8:37 PM, Rowedahelicon <
[email protected]> wrote:

> With this in mind, we'll go over all of our notes together and get a
> better explanation of how exactly we're trying to set this up
>
> On Tue, Jul 26, 2016 at 11:26 PM, Tim Anderson <[email protected]>
> wrote:
>
>> This doesn't really address my concerns. You or maybe some other server
>> owner (if successful) will have massive power in deciding where all the
>> players go. You still control who gets listed/delisted and shown in what
>> order, or what tags will be made or not made. I don't think it is safe to
>> assume this list will remain unbiased given how biased /r/tf2 and spuf are
>> towards the servers they are associated with.
>>
>> And without a plan to get people too lazy to use the server browser to
>> start using yours instead, all you are going to do is end up with the same
>> small pool of players who already know how to use the server browser. This
>> is probably not possible without Valve inserting whatever server finding
>> idea you have into the game itself.
>>
>> Without solving these 2 issues, I don't think this will be successful at
>> all.
>>
>> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon <
>> [email protected]> wrote:
>>
>>> We figure the best fair / logical approach to this is provide the user
>>> base a list of tags and providing any important info to the user so they
>>> can make an educated guess if they like a server or not. We decided trying
>>> to rate good and bad servers won't do anything positive because our opinion
>>> on what is good or bad could be too flexible. It's better to just let the
>>> userbase decide and give them as much information as possible. Some users
>>> don't mind ads for example, some users hate mods or custom maps. If we tell
>>> people what is good and what isn't, no one is going to bother listening.
>>>
>>>
>>> As far as impersonations go, we already have a plan to authenticate who
>>> actually owns a server so no tomfoolery can happen. That all said, we're
>>> still mostly doing talks and planning and etc. Anyone is free to hop in and
>>> contribute / add in their two cents, and of course we're all here too
>>> reading the emails.
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to