I dont know if they still read this list, but the most popular servers
out there right now on the community side are the ones that run mods,
orange maps and trade maps. Even idle servers, despite idling now has to
be accepted per item drop.
While working with this current update and had in mind a competitive
mode, valve worked with competitive people. People like banny. His point
of view is the competitive side, which majority of the people who play
TF2 doesnt' seem to share. This update was too concentrated of dividing
players to competitive and casual competitive.
Why change even casual to competitive related, useless rank related
thing? Better would have been just to preserve quickplay and let
community servers participate in it, or simply remove casual comp from
the list and put the server browser higher than that. Who would want to
play casually with competitive rules, when the game hasn't been like
that for 9 years. You still play competitively, just not with stop watch
and such.
However, people do not join into empty servers. There should be a carrot
for doing so that is still missing. Even if you populate a server with
friends,admins and regulars, they still wont stay populated very long.
-ics
Robert Paulson kirjoitti:
I don't see the point in casual mode recording stats at all. If it
doesn't matter if you win or lose then those stats are meaningless.
And people that want to play casually usually don't even want to have
their badness recorded.
What the TF2 team should've done was just leave quickplay in and open
it to community servers. They could even still give people a rank
based on play time which could be checked client-side, bypassing the
servers.
As everyone said already, making another server browser isn't going to
persuade the 1 click play button players. As long as Valve is offering
a feature like that, the only way to compete is to also have a 1 click
play button for community servers.
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