I haven't gone around running too many source servers, but I fail to
understand what are you griping about. What is the problem with a sv_maxrate
25000 and sv_maxupdaterate 100?
----- Original Message -----
From: "Kennycom" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 22, 2004 6:13 AM
Subject: Re: [SPAM] [hlds_linux] League/TWL server settings


yea, I knew that the maxrate topend was 20000, I just thought you guys
would
like to see what they are trying to do to the servers,, have a good
laugh/cry...

----- Original Message -----
From: "Steve Tilson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 22, 2004 4:36 AM
Subject: Re: [SPAM] [hlds_linux] League/TWL server settings


TWL/SAL are clueless.

The settings for sv_maxrate, sv_minrate, sv_maxupdaterate,
sv_minupdaterate, and sv_maxunlag need to be tuned on a per server basis
based upon available bandwith and expected player counts.

Isn't the max for maxrate 20000 anyway?

Kennycom wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]

I had a match cfg package passed my way for the TWL for their
2-v-2/3-v-3/5-v-5 matches for CSS

In the cfg's I noticed this... sv_maxrate 25000  I wanted to get input
from
the gameserver hosting community as to weather you guys are OK with them
doing this?? Even though it would be for a small player count, and for the
matches only.

SP_Kenny
--


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