-- [ Picked text/plain from multipart/alternative ] Sorry to burst your bubble, but this is a problem on Windows SRCDS as well.
We used to be able to run 40 player 100 tickrate servers, that is just a long lost dream now. On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > This is a serious issue, i agree with all of the above posters. > SRCDS is such a bunch of crap-code when it comes to linux servers, we > are serious considering dropping gameswitch to source because it just > burns cpu for no reason. > When you look at q3 or other ID games you can get an idear what a proper > performing dedicated server has to look like. > > Valve ... Alfred you have to look into the source server code and start > optimizations for linux ... else you will end up loosing hosters and > gamers. > It goes agains every sense of programming and is pure nonsense to > increase cpu load with every update instead of decreasing it. > If you expect us to host servers you are planning on making money on > (ingame ads) at a close to zero cost-effective basis ... you got another > thing coming. > > ... And it wont help to just ignore every1 that posted on this thread in > the good old valve way .... you _will_ see. > > -- > Arne Guski > www.server-sales.de > Forum: http://forum.server-sales.de > Qnet: #server-sales.de > Mail: [EMAIL PROTECTED] > ICQ: 48395948 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

