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Sorry to burst your bubble, but this is a problem on Windows SRCDS as well.

We used to be able to run 40 player 100 tickrate servers, that is just a
long lost dream now.

On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
>
> This is a serious issue, i agree with all of the above posters.
> SRCDS is such a bunch of crap-code when it comes to linux servers, we
> are serious considering dropping gameswitch to source because it just
> burns cpu for no reason.
> When you look at q3 or other ID games you can get an idear what a proper
> performing dedicated server has to look like.
>
> Valve ... Alfred you have to look into the source server code and start
> optimizations for linux ... else you will end up loosing hosters and
> gamers.
> It goes agains every sense of programming and is pure nonsense to
> increase cpu load with every update instead of decreasing it.
> If you expect us to host servers you are planning on making money on
> (ingame ads) at a close to zero cost-effective basis ... you got another
> thing coming.
>
> ... And it wont help to just ignore every1 that posted on this thread in
> the good old valve way .... you _will_ see.
>
> --
> Arne Guski
> www.server-sales.de
> Forum: http://forum.server-sales.de
> Qnet: #server-sales.de
> Mail: [EMAIL PROTECTED]
> ICQ: 48395948
>
>
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