I concur, there was an optimization for srcds but that was almost over
1,5 years ago. After that there has been many changes which eat more and
more cpu.
The most interesting problem there seem to be is the sudden cpu spikes.
For example on 2,4GHz @ 33 tickrate on 24 players, CPU
usage stays around 40-60% but suddenly it may spike up to 100%. These
spikes occur on every server i run. Not as rapid as this one but if
average is 60%-70%,
it spikes up to 100% for no reason for a second and everyone will notice
it. Even if the server is little over half full, spikes still occur.

-ics


Tristan Morris kirjoitti:
Yes this is quite a problem.

We were testing out some configurations for SRCDS, and at the default tick
rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With
10 people in a 66 tick rate server, the server load increases to around
40-50%.

Some optimisation is required fairly quickly! We are looking into supporting
other games prior to SRCDS due to this high CPU usage.

It would be great to hear some comments back from Valve on this issue!


Cheers,



Tristan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, 28 December 2006 3:02 PM
To: [email protected]
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server

--
[ Picked text/plain from multipart/alternative ]
Sorry to burst your bubble, but this is a problem on Windows SRCDS as well.

We used to be able to run 40 player 100 tickrate servers, that is just a
long lost dream now.

On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:

This is a serious issue, i agree with all of the above posters.
SRCDS is such a bunch of crap-code when it comes to linux servers, we
are serious considering dropping gameswitch to source because it just
burns cpu for no reason.
When you look at q3 or other ID games you can get an idear what a proper
performing dedicated server has to look like.

Valve ... Alfred you have to look into the source server code and start
optimizations for linux ... else you will end up loosing hosters and
gamers.
It goes agains every sense of programming and is pure nonsense to
increase cpu load with every update instead of decreasing it.
If you expect us to host servers you are planning on making money on
(ingame ads) at a close to zero cost-effective basis ... you got another
thing coming.

... And it wont help to just ignore every1 that posted on this thread in
the good old valve way .... you _will_ see.

--
Arne Guski
www.server-sales.de
Forum: http://forum.server-sales.de
Qnet: #server-sales.de
Mail: [EMAIL PROTECTED]
ICQ: 48395948


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