Hmmm are you sure everthing is ok then. I run 4 css (3 reg game and 1 gungame) tick 66 When they all are bussy, they only use 50% cpu and I have 2GB ram in. It is a Athlon dual cpu. +4200
Dennis -----Oprindelig meddelelse----- Fra: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] På vegne af Tristan Morris Sendt: 28. december 2006 10:33 Til: [email protected] Emne: RE: [hlds_linux] [Question to Valve] High system load with CS Source server Yes this is quite a problem. We were testing out some configurations for SRCDS, and at the default tick rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU. With 10 people in a 66 tick rate server, the server load increases to around 40-50%. Some optimisation is required fairly quickly! We are looking into supporting other games prior to SRCDS due to this high CPU usage. It would be great to hear some comments back from Valve on this issue! Cheers, Tristan -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, 28 December 2006 3:02 PM To: [email protected] Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] Sorry to burst your bubble, but this is a problem on Windows SRCDS as well. We used to be able to run 40 player 100 tickrate servers, that is just a long lost dream now. On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > This is a serious issue, i agree with all of the above posters. > SRCDS is such a bunch of crap-code when it comes to linux servers, we > are serious considering dropping gameswitch to source because it just > burns cpu for no reason. > When you look at q3 or other ID games you can get an idear what a proper > performing dedicated server has to look like. > > Valve ... Alfred you have to look into the source server code and start > optimizations for linux ... else you will end up loosing hosters and > gamers. > It goes agains every sense of programming and is pure nonsense to > increase cpu load with every update instead of decreasing it. > If you expect us to host servers you are planning on making money on > (ingame ads) at a close to zero cost-effective basis ... you got another > thing coming. > > ... And it wont help to just ignore every1 that posted on this thread in > the good old valve way .... you _will_ see. > > -- > Arne Guski > www.server-sales.de > Forum: http://forum.server-sales.de > Qnet: #server-sales.de > Mail: [EMAIL PROTECTED] > ICQ: 48395948 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

