I miss the original beta SRCDS. Whatever happened? At least the gameplay
is almost as smooth as the beta was, now days.

I also used to run a lot more servers on less hardware than I do now. I
easily ran two CS 1.6 servers and two Beta CSS servers, for example, all
full, with no complaints on a dual xeon. Now I run a single CSS server,
with a single CS 1.6 server. Same hardware, fewer slots.

> I concur, there was an optimization for srcds but that was almost over
> 1,5 years ago. After that there has been many changes which eat more and
> more cpu.
> The most interesting problem there seem to be is the sudden cpu spikes.
> For example on 2,4GHz @ 33 tickrate on 24 players, CPU
> usage stays around 40-60% but suddenly it may spike up to 100%. These
> spikes occur on every server i run. Not as rapid as this one but if
> average is 60%-70%,
> it spikes up to 100% for no reason for a second and everyone will notice
> it. Even if the server is little over half full, spikes still occur.
>
> -ics
>
>
> Tristan Morris kirjoitti:
>> Yes this is quite a problem.
>>
>> We were testing out some configurations for SRCDS, and at the default
>> tick
>> rates and Kernel Hz, an empty server chews between 1-2% of a 3Ghz CPU.
>> With
>> 10 people in a 66 tick rate server, the server load increases to around
>> 40-50%.
>>
>> Some optimisation is required fairly quickly! We are looking into
>> supporting
>> other games prior to SRCDS due to this high CPU usage.
>>
>> It would be great to hear some comments back from Valve on this issue!
>>
>>
>> Cheers,
>>
>>
>>
>> Tristan
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
>> Sent: Thursday, 28 December 2006 3:02 PM
>> To: [email protected]
>> Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
>> Source server
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Sorry to burst your bubble, but this is a problem on Windows SRCDS as
>> well.
>>
>> We used to be able to run 40 player 100 tickrate servers, that is just a
>> long lost dream now.
>>
>> On 12/28/06, Arne Guski <[EMAIL PROTECTED]> wrote:
>>
>>> This is a serious issue, i agree with all of the above posters.
>>> SRCDS is such a bunch of crap-code when it comes to linux servers, we
>>> are serious considering dropping gameswitch to source because it just
>>> burns cpu for no reason.
>>> When you look at q3 or other ID games you can get an idear what a
>>> proper
>>> performing dedicated server has to look like.
>>>
>>> Valve ... Alfred you have to look into the source server code and start
>>> optimizations for linux ... else you will end up loosing hosters and
>>> gamers.
>>> It goes agains every sense of programming and is pure nonsense to
>>> increase cpu load with every update instead of decreasing it.
>>> If you expect us to host servers you are planning on making money on
>>> (ingame ads) at a close to zero cost-effective basis ... you got
>>> another
>>> thing coming.
>>>
>>> ... And it wont help to just ignore every1 that posted on this thread
>>> in
>>> the good old valve way .... you _will_ see.
>>>
>>> --
>>> Arne Guski
>>> www.server-sales.de
>>> Forum: http://forum.server-sales.de
>>> Qnet: #server-sales.de
>>> Mail: [EMAIL PROTECTED]
>>> ICQ: 48395948
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>> --
>>
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>
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