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Oh Valve, please do something about this - I have Debian Linux server
and with the last 2 updates (i mean 1.0.1.8 version) server's cpu
load is SUPERHIGH. If it was about 50-60 % then now it's 80-90%
  Quoting ics : Our TF2 server has been running about since the Linux
binary of TF2
 dedicated server came out. First it was 24 slots, then 23, then 22
and
 now 20. Tickrate isnt stable 66 at all and especially tc_hydro lifts
CPU
 up and brings the in value down. Only ~20-30 updates to the player
in
 it's worst case and that is hardly playable. Since the last update,
 things got even worse. Now 20 slots is hardly playable anymore
because
 CPU just doesn't have enough juice in it. Well, shit happens and
servers
 are shutting down. It happens and more servers will replace them,
right?
 -ics
 Ronny Schedel kirjoitti:
 I have never seen an increase like this, I am hosting Valve games
since 9
 years now. No change in the changelog justify this huge load.
 Ronny
 It should be already clear that each update lifts up the CPU
 requirements. Especially the last one since it had network
 optimizations. I have no idea how much valve can "optimize" the
engine
 anymore from the current one, but i bet not much. There is little
you
 can do about it. Ranting didn't help with CS Source few years back,
i
 doubt it will have any effect now either.
 -ics
 Ronny Schedel kirjoitti:
 Hello,
 since the friday TF2 update, we have a high server load on our
 machine, take
 a look here:
 http://www.ronny-schedel.de/high_load.jpg
 On friday we were unable to run the TF2 server, because other
 servers on
 this machine started to lag. As you can see on the graph, we
 shutdown the
 TF2 on friday and the load was decreased dramatically. Today we
started
 again the server with the new update, but the load is still the
 same. We
 reduced the ticrate to 33, but without luck. If you compare the days
 before
 the update, you can see a big difference. This is 24 player TF2
 server on
 Linux Debian Etch with Kernel 2.6.20.
 Best regards
 Ronny Schedel
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