Sorry, but I don't think an Opteron can handle this. You can check it by
yourself:

1. Join the server, make some client settings:
net_graph 1
cl_updaterate 100
cl_cmdrate 100

2. Join spectator and move to an area with many player action.
3. Move your view to the wall to have high client fps.

Take a look to this picture:
http://www.ronny-schedel.de/server_fps_drop.jpg

This is what you normally see on a TF2 server with heavy load. You have high
fps, but the red marked parameter drops, because the server is overloaded.
On an ideal server you have always 66/sec (server updates to client) with a
tickrate set to 66. You can compare this with a CSS or DODS server where you
can easly have stable 66/sec updates.

Ronny



i have an opteron 2*2,2 ghz cpu in one of my servers ... and i run a 20
slot
css and a 32 slot tf2 on the 2nd cpu core ... both gameservers have a cpu
load around 70% with filled slots ... and it's absolutely running fine

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ronny Schedel
Sent: Saturday, February 16, 2008 8:30 PM
To: [email protected]
Subject: Re: [hlds_linux] TF2 high server load since friday update

I have visited some 32 slot windows servers, they all could
not handle tickrate 66 with heavy action.

Ronny



> windows computers can handle that ... :D
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf
Of Ronny
>> Schedel
>> Sent: Saturday, February 16, 2008 6:30 PM
>> To: [email protected]
>> Subject: Re: [hlds_linux] TF2 high server load since friday update
>>
>> I am wondering what kind of supercomputer can handle TF2 32 slots.
>>
>> Ronny
>>
>> > Our TF2 server has been running about since the Linux
binary of TF2
>> > dedicated server came out. First it was 24 slots, then 23,
>> then 22 and
>> > now 20. Tickrate isnt stable 66 at all and especially
>> tc_hydro lifts
>> > CPU up and brings the in value down. Only ~20-30 updates to
>> the player
>> > in it's worst case and that is hardly playable. Since the
>> last update,
>> > things got even worse. Now 20 slots is hardly playable
>> anymore because
>> > CPU just doesn't have enough juice in it. Well, shit happens and
>> > servers are shutting down. It happens and more servers will
>> replace them, right?
>> >
>> > -ics
>> >
>> > Ronny Schedel kirjoitti:
>> >>
>>
>>
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>
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