Our TF2 server has been running about since the Linux binary of TF2
dedicated server came out. First it was 24 slots, then 23, then 22 and
now 20. Tickrate isnt stable 66 at all and especially tc_hydro lifts CPU
up and brings the in value down. Only ~20-30 updates to the player in
it's worst case and that is hardly playable. Since the last update,
things got even worse. Now 20 slots is hardly playable anymore because
CPU just doesn't have enough juice in it. Well, shit happens and servers
are shutting down. It happens and more servers will replace them, right?
-ics
Ronny Schedel kirjoitti:
I have never seen an increase like this, I am hosting Valve games since 9
years now. No change in the changelog justify this huge load.
Ronny
It should be already clear that each update lifts up the CPU
requirements. Especially the last one since it had network
optimizations. I have no idea how much valve can "optimize" the engine
anymore from the current one, but i bet not much. There is little you
can do about it. Ranting didn't help with CS Source few years back, i
doubt it will have any effect now either.
-ics
Ronny Schedel kirjoitti:
Hello,
since the friday TF2 update, we have a high server load on our
machine, take
a look here:
http://www.ronny-schedel.de/high_load.jpg
On friday we were unable to run the TF2 server, because other
servers on
this machine started to lag. As you can see on the graph, we
shutdown the
TF2 on friday and the load was decreased dramatically. Today we started
again the server with the new update, but the load is still the
same. We
reduced the ticrate to 33, but without luck. If you compare the days
before
the update, you can see a big difference. This is 24 player TF2
server on
Linux Debian Etch with Kernel 2.6.20.
Best regards
Ronny Schedel
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