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[ Picked text/plain from multipart/alternative ]
sv_alternateticks, what does this cvar really do?

2008/2/16, Ronny Schedel <[EMAIL PROTECTED]>:
>
>
> I have never seen an increase like this, I am hosting Valve games since 9
> years now. No change in the changelog justify this huge load.
>
> Ronny
>
>
> > It should be already clear that each update lifts up the CPU
> > requirements. Especially the last one since it had network
> > optimizations. I have no idea how much valve can "optimize" the engine
> > anymore from the current one, but i bet not much. There is little you
> > can do about it. Ranting didn't help with CS Source few years back, i
> > doubt it will have any effect now either.
> >
> > -ics
> >
> > Ronny Schedel kirjoitti:
> >> Hello,
> >>
> >> since the friday TF2 update, we have a high server load on our
> >> machine, take
> >> a look here:
> >> http://www.ronny-schedel.de/high_load.jpg
> >>
> >> On friday we were unable to run the TF2 server, because other servers
> on
> >> this machine started to lag. As you can see on the graph, we shutdown
> the
> >> TF2 on friday and the load was decreased dramatically. Today we started
> >> again the server with the new update, but the load is still the same.
> We
> >> reduced the ticrate to 33, but without luck. If you compare the days
> >> before
> >> the update, you can see a big difference. This is 24 player TF2 server
> on
> >> Linux Debian Etch with Kernel 2.6.20.
> >>
> >> Best regards
> >>
> >> Ronny Schedel
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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> please visit:
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>
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