"sv_alternateticks","0 ",,"SPONLY",,,,,,,,,,,,,,,,"If set, server only
simulates entities on even numbered ticks.
Copied from cvarlist.
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[ Picked text/plain from multipart/alternative ]
sv_alternateticks, what does this cvar really do?
2008/2/16, Ronny Schedel <[EMAIL PROTECTED]>:
I have never seen an increase like this, I am hosting Valve games since 9
years now. No change in the changelog justify this huge load.
Ronny
> It should be already clear that each update lifts up the CPU
> requirements. Especially the last one since it had network
> optimizations. I have no idea how much valve can "optimize" the engine
> anymore from the current one, but i bet not much. There is little you
> can do about it. Ranting didn't help with CS Source few years back, i
> doubt it will have any effect now either.
>
> -ics
>
> Ronny Schedel kirjoitti:
>> Hello,
>>
>> since the friday TF2 update, we have a high server load on our
>> machine, take
>> a look here:
>> http://www.ronny-schedel.de/high_load.jpg
>>
>> On friday we were unable to run the TF2 server, because other servers
on
>> this machine started to lag. As you can see on the graph, we shutdown
the
>> TF2 on friday and the load was decreased dramatically. Today we
>> started
>> again the server with the new update, but the load is still the same.
We
>> reduced the ticrate to 33, but without luck. If you compare the days
>> before
>> the update, you can see a big difference. This is 24 player TF2 server
on
>> Linux Debian Etch with Kernel 2.6.20.
>>
>> Best regards
>>
>> Ronny Schedel
>>
>>
>> _______________________________________________
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>> please visit:
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>
>
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