SpecialK,
You have a limit set on rate that is causing this choke, I dropped into
one of your servers and this is what I saw:
"rate" = "15000" ( def. "10000" )
** NOTE: The real value is 30000.000 but the server has temporarily
restricted it to 15000.000 **
15000 is way too low to support the number of players and events going on,
the server is unable to get the updates in/out to clients (thus choke).
For Source servers with more then 8 or 10 players I've found that a good low
choke server requires at least sv_maxrate 30000 (and you might need even
more with 32-player TF2 servers).
qUiCkSiLvEr
----- Original Message -----
From: "Saint K."
To: "'Half-Life dedicated Linux server mailing list'"
<[email protected]>
Sent: Wednesday, July 16, 2008 6:56 AM
Subject: [hlds_linux] Choke Problem
> Hi,
>
> We're currently experiencing a massive choke problem, and I can't seem to
> find the issue.
>
> Here is a screenshot of the net_grap 3 running;
> http://www.specialattack.net/downloads/choke.jpg
>
> All clients are experiencing these issues.
>
> We're having the choke issue's on both machines. One machine runs Debian
> Etch with a tickles kernel(2.2.23), and the other machine runs also Debian
> Etch, but with a 1000Hz/preemt kernel (2.2.26).
>
> Both the TF2 servers run around 500FPS. The CPU load on the core is around
> 60-70% tops.
>
> I've tried various rate settings, but the choke seems to be a near
> constant,
> even with a low amount of players.
>
> The server is connected on a 100Mbit uplink, which is without problems as
> far as we can see on the monitoring and other testing we performed. No
> latency spikes, packet loss etc etc.
>
> Does anyone have any tips were I should be looking to solve this choke
> problem?
>
> Cheers,
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux