Hi, Sure, these are;
USA: 8.2.122.164:27015 (maxrate 15000) NL: 85.17.60.96:27025 (maxrate 50000) NL: 85.17.60.96:27035 (maxrate 30000) NL 85.17.60.102:27015 (maxrate 15000) Cheers, -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Wednesday, July 16, 2008 11:08 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Choke Problem SaintK: care to provide IP's for the game server thats rented, and the problem game server? Ill take a look! Cheers Cc2iscooL wrote: > Take a look at my previous email. It lists one more reason choke can > occur that's not related to rate settings. > > Saint K. wrote: > >> Hi, >> >> Looks like your right, never knew this! >> >> Setting a maxrate of 30000 does help lower the choke, but it's still at an >> unacceptable 20-30 choke with people moving around you. >> >> What I do not understand, is that clients with a rate 15000 setting, get >> 50-60 choke on our server, but when these same clients connect to a USA >> rented server of ours from gameservers.com, with the same rate settings, get >> no choke what so ever. >> >> I have the feeling something else is going on besides these rate settings. >> >> Cheers, >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin >> Ottalini >> Sent: Wednesday, July 16, 2008 6:16 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Choke Problem >> >> You can't just change sv_maxrate on the server and have it immediately >> affect clients, the client must reconnect or reset his own rate for the new >> setting to take effect. >> >> Many of us have thoroughly tested this and there is no question that having >> a low sv_maxrate will cause / aggravate choke. >> >> Client's can have choke independently of the server caused by their graphics >> >> card or system or internet. >> If your client has choke on most servers then suspect your client not the >> server. >> >> >> >> ----- Original Message ----- >> From: "Saint K." >> To: "'Half-Life dedicated Linux server mailing list'" >> <[email protected]> >> Sent: Wednesday, July 16, 2008 9:05 AM >> Subject: Re: [hlds_linux] Choke Problem >> >> >> >> >>> Hi, >>> >>> At first I thought aswell that the rates were the issue, but I've tested >>> (and just re-tested) it with a sv_maxrate of 30000, and a client rate set >>> at >>> 30000, but it will still give the exact same levels of choke. >>> >>> Cheers, >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin >>> Ottalini >>> Sent: Wednesday, July 16, 2008 5:37 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Choke Problem >>> >>> SpecialK, >>> You have a limit set on rate that is causing this choke, I dropped into >>> one of your servers and this is what I saw: >>> >>> "rate" = "15000" ( def. "10000" ) >>> ** NOTE: The real value is 30000.000 but the server has temporarily >>> restricted it to 15000.000 ** >>> >>> 15000 is way too low to support the number of players and events going on, >>> the server is unable to get the updates in/out to clients (thus choke). >>> >>> For Source servers with more then 8 or 10 players I've found that a good >>> low >>> >>> choke server requires at least sv_maxrate 30000 (and you might need even >>> more with 32-player TF2 servers). >>> >>> qUiCkSiLvEr >>> >>> >>> >>> >>> ----- Original Message ----- >>> From: "Saint K." >>> To: "'Half-Life dedicated Linux server mailing list'" >>> <[email protected]> >>> Sent: Wednesday, July 16, 2008 6:56 AM >>> Subject: [hlds_linux] Choke Problem >>> >>> >>> >>> >>>> Hi, >>>> >>>> We're currently experiencing a massive choke problem, and I can't seem to >>>> find the issue. >>>> >>>> Here is a screenshot of the net_grap 3 running; >>>> http://www.specialattack.net/downloads/choke.jpg >>>> >>>> All clients are experiencing these issues. >>>> >>>> We're having the choke issue's on both machines. One machine runs Debian >>>> Etch with a tickles kernel(2.2.23), and the other machine runs also >>>> Debian >>>> Etch, but with a 1000Hz/preemt kernel (2.2.26). >>>> >>>> Both the TF2 servers run around 500FPS. The CPU load on the core is >>>> around >>>> 60-70% tops. >>>> >>>> I've tried various rate settings, but the choke seems to be a near >>>> constant, >>>> even with a low amount of players. >>>> >>>> The server is connected on a 100Mbit uplink, which is without problems as >>>> far as we can see on the monitoring and other testing we performed. No >>>> latency spikes, packet loss etc etc. >>>> >>>> Does anyone have any tips were I should be looking to solve this choke >>>> problem? >>>> >>>> Cheers, >>>> >>>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> No virus found in this incoming message. >> Checked by AVG - http://www.avg.com >> Version: 8.0.138 / Virus Database: 270.4.11/1553 - Release Date: 7/15/2008 >> 5:48 AM >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.11/1553 - Release Date: 7/15/2008 5:48 AM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

