SaintK: care to provide IP's for the game server thats rented, and the 
problem game server?

Ill take a look!

Cheers

Cc2iscooL wrote:
> Take a look at my previous email. It lists one more reason choke can 
> occur that's not related to rate settings.
>
> Saint K. wrote:
>   
>> Hi,
>>
>> Looks like your right, never knew this!
>>
>> Setting a maxrate of 30000 does help lower the choke, but it's still at an
>> unacceptable 20-30 choke with people moving around you.
>>
>> What I do not understand, is that clients with a rate 15000 setting, get
>> 50-60 choke on our server, but when these same clients connect to a USA
>> rented server of ours from gameservers.com, with the same rate settings, get
>> no choke what so ever.
>>
>> I have the feeling something else is going on besides these rate settings. 
>>
>> Cheers,
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
>> Ottalini
>> Sent: Wednesday, July 16, 2008 6:16 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Choke Problem
>>
>> You can't just change sv_maxrate on the server and have it immediately 
>> affect clients, the client must reconnect or reset his own rate for the new 
>> setting to take effect.
>>
>> Many of us have thoroughly tested this and there is no question that having 
>> a low sv_maxrate will cause / aggravate choke.
>>
>> Client's can have choke independently of the server caused by their graphics
>>
>> card or system or internet.
>> If your client has choke on most servers then suspect your client not the 
>> server.
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Saint K."
>> To: "'Half-Life dedicated Linux server mailing list'" 
>> <[email protected]>
>> Sent: Wednesday, July 16, 2008 9:05 AM
>> Subject: Re: [hlds_linux] Choke Problem
>>
>>
>>   
>>     
>>> Hi,
>>>
>>> At first I thought aswell that the rates were the issue, but I've tested
>>> (and just re-tested) it with a sv_maxrate of 30000, and a client rate set 
>>> at
>>> 30000, but it will still give the exact same levels of choke.
>>>
>>> Cheers,
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
>>> Ottalini
>>> Sent: Wednesday, July 16, 2008 5:37 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Choke Problem
>>>
>>> SpecialK,
>>>    You have a limit set on rate that is causing this choke, I dropped into
>>> one of your servers and this is what I saw:
>>>
>>> "rate" = "15000" ( def. "10000" )
>>> ** NOTE: The real value is 30000.000 but the server has temporarily
>>> restricted it to 15000.000 **
>>>
>>> 15000 is way too low to support the number of players and events going on,
>>> the server is unable to get the updates in/out to clients (thus choke).
>>>
>>> For Source servers with more then 8 or 10 players I've found that a good 
>>> low
>>>
>>> choke server requires at least sv_maxrate 30000 (and you might need even
>>> more with 32-player TF2 servers).
>>>
>>> qUiCkSiLvEr
>>>
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Saint K."
>>> To: "'Half-Life dedicated Linux server mailing list'"
>>> <[email protected]>
>>> Sent: Wednesday, July 16, 2008 6:56 AM
>>> Subject: [hlds_linux] Choke Problem
>>>
>>>
>>>     
>>>       
>>>> Hi,
>>>>
>>>> We're currently experiencing a massive choke problem, and I can't seem to
>>>> find the issue.
>>>>
>>>> Here is a screenshot of the net_grap 3 running;
>>>> http://www.specialattack.net/downloads/choke.jpg
>>>>
>>>> All clients are experiencing these issues.
>>>>
>>>> We're having the choke issue's on both machines. One machine runs Debian
>>>> Etch with a tickles kernel(2.2.23), and the other machine runs also 
>>>> Debian
>>>> Etch, but with a 1000Hz/preemt kernel (2.2.26).
>>>>
>>>> Both the TF2 servers run around 500FPS. The CPU load on the core is 
>>>> around
>>>> 60-70% tops.
>>>>
>>>> I've tried various rate settings, but the choke seems to be a near
>>>> constant,
>>>> even with a low amount of players.
>>>>
>>>> The server is connected on a 100Mbit uplink, which is without problems as
>>>> far as we can see on the monitoring and other testing we performed. No
>>>> latency spikes, packet loss etc etc.
>>>>
>>>> Does anyone have any tips were I should be looking to solve this choke
>>>> problem?
>>>>
>>>> Cheers,
>>>>       
>>>>         
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>>
>>
>>
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>>   
>>     
>
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