I concur. Forcing too low rate, cl_cmdrate or cl_updaterate to client 
will cause choke effect.. It is best just not to force any maximum rate, 
unless its way more than tickrate of the server.

-ics

Kevin Ottalini kirjoitti:
> You can't just change sv_maxrate on the server and have it immediately 
> affect clients, the client must reconnect or reset his own rate for the new 
> setting to take effect.
>
> Many of us have thoroughly tested this and there is no question that having 
> a low sv_maxrate will cause / aggravate choke.
>
> Client's can have choke independently of the server caused by their graphics 
> card or system or internet.
> If your client has choke on most servers then suspect your client not the 
> server.
>
>
>
> ----- Original Message ----- 
> From: "Saint K."
> To: "'Half-Life dedicated Linux server mailing list'" 
> <[email protected]>
> Sent: Wednesday, July 16, 2008 9:05 AM
> Subject: Re: [hlds_linux] Choke Problem
>
>
>   
>> Hi,
>>
>> At first I thought aswell that the rates were the issue, but I've tested
>> (and just re-tested) it with a sv_maxrate of 30000, and a client rate set 
>> at
>> 30000, but it will still give the exact same levels of choke.
>>
>> Cheers,
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
>> Ottalini
>> Sent: Wednesday, July 16, 2008 5:37 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Choke Problem
>>
>> SpecialK,
>>    You have a limit set on rate that is causing this choke, I dropped into
>> one of your servers and this is what I saw:
>>
>> "rate" = "15000" ( def. "10000" )
>> ** NOTE: The real value is 30000.000 but the server has temporarily
>> restricted it to 15000.000 **
>>
>> 15000 is way too low to support the number of players and events going on,
>> the server is unable to get the updates in/out to clients (thus choke).
>>
>> For Source servers with more then 8 or 10 players I've found that a good 
>> low
>>
>> choke server requires at least sv_maxrate 30000 (and you might need even
>> more with 32-player TF2 servers).
>>
>> qUiCkSiLvEr
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Saint K."
>> To: "'Half-Life dedicated Linux server mailing list'"
>> <[email protected]>
>> Sent: Wednesday, July 16, 2008 6:56 AM
>> Subject: [hlds_linux] Choke Problem
>>
>>
>>     
>>> Hi,
>>>
>>> We're currently experiencing a massive choke problem, and I can't seem to
>>> find the issue.
>>>
>>> Here is a screenshot of the net_grap 3 running;
>>> http://www.specialattack.net/downloads/choke.jpg
>>>
>>> All clients are experiencing these issues.
>>>
>>> We're having the choke issue's on both machines. One machine runs Debian
>>> Etch with a tickles kernel(2.2.23), and the other machine runs also 
>>> Debian
>>> Etch, but with a 1000Hz/preemt kernel (2.2.26).
>>>
>>> Both the TF2 servers run around 500FPS. The CPU load on the core is 
>>> around
>>> 60-70% tops.
>>>
>>> I've tried various rate settings, but the choke seems to be a near
>>> constant,
>>> even with a low amount of players.
>>>
>>> The server is connected on a 100Mbit uplink, which is without problems as
>>> far as we can see on the monitoring and other testing we performed. No
>>> latency spikes, packet loss etc etc.
>>>
>>> Does anyone have any tips were I should be looking to solve this choke
>>> problem?
>>>
>>> Cheers,
>>>       
>
>
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