You can't just change sv_maxrate on the server and have it immediately 
affect clients, the client must reconnect or reset his own rate for the new 
setting to take effect.

Many of us have thoroughly tested this and there is no question that having 
a low sv_maxrate will cause / aggravate choke.

Client's can have choke independently of the server caused by their graphics 
card or system or internet.
If your client has choke on most servers then suspect your client not the 
server.



----- Original Message ----- 
From: "Saint K."
To: "'Half-Life dedicated Linux server mailing list'" 
<[email protected]>
Sent: Wednesday, July 16, 2008 9:05 AM
Subject: Re: [hlds_linux] Choke Problem


> Hi,
>
> At first I thought aswell that the rates were the issue, but I've tested
> (and just re-tested) it with a sv_maxrate of 30000, and a client rate set 
> at
> 30000, but it will still give the exact same levels of choke.
>
> Cheers,
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin
> Ottalini
> Sent: Wednesday, July 16, 2008 5:37 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Choke Problem
>
> SpecialK,
>    You have a limit set on rate that is causing this choke, I dropped into
> one of your servers and this is what I saw:
>
> "rate" = "15000" ( def. "10000" )
> ** NOTE: The real value is 30000.000 but the server has temporarily
> restricted it to 15000.000 **
>
> 15000 is way too low to support the number of players and events going on,
> the server is unable to get the updates in/out to clients (thus choke).
>
> For Source servers with more then 8 or 10 players I've found that a good 
> low
>
> choke server requires at least sv_maxrate 30000 (and you might need even
> more with 32-player TF2 servers).
>
> qUiCkSiLvEr
>
>
>
>
> ----- Original Message ----- 
> From: "Saint K."
> To: "'Half-Life dedicated Linux server mailing list'"
> <[email protected]>
> Sent: Wednesday, July 16, 2008 6:56 AM
> Subject: [hlds_linux] Choke Problem
>
>
>> Hi,
>>
>> We're currently experiencing a massive choke problem, and I can't seem to
>> find the issue.
>>
>> Here is a screenshot of the net_grap 3 running;
>> http://www.specialattack.net/downloads/choke.jpg
>>
>> All clients are experiencing these issues.
>>
>> We're having the choke issue's on both machines. One machine runs Debian
>> Etch with a tickles kernel(2.2.23), and the other machine runs also 
>> Debian
>> Etch, but with a 1000Hz/preemt kernel (2.2.26).
>>
>> Both the TF2 servers run around 500FPS. The CPU load on the core is 
>> around
>> 60-70% tops.
>>
>> I've tried various rate settings, but the choke seems to be a near
>> constant,
>> even with a low amount of players.
>>
>> The server is connected on a 100Mbit uplink, which is without problems as
>> far as we can see on the monitoring and other testing we performed. No
>> latency spikes, packet loss etc etc.
>>
>> Does anyone have any tips were I should be looking to solve this choke
>> problem?
>>
>> Cheers,


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