yeah heatmaps are great, but they are expensive to generate. I was 
generating about 4000 heatmaps a day (per player per map per server), 
also psychostats ftw!


Crazy Canucks  wrote / napĂ­sal(a):
> And some of the features of the newest Psychostats versions are just 
> killer - I'm talking specifically about the heatmaps.  They are a bit of 
> work to set up, but once you've got them set up, I haven't seen any 
> other stats app that does a similar thing, and they are a great deal of fun.
>
> Drek
>
> Arg! wrote:
>   
>> I run pshychostats and i cant recommend it enough.
>>
>> On Mon, Sep 8, 2008 at 9:01 AM, Keeper <[EMAIL PROTECTED]> wrote:
>>
>>   
>>     
>>> Plus this sounds promising...
>>>
>>> http://www.psychostats.com/forums/index.php?s=570cc3d5561651bfed890776729872
>>> 4f&showtopic=18131<http://www.psychostats.com/forums/index.php?s=570cc3d5561651bfed8907767298724f&showtopic=18131>
>>>
>>> A lot more being done with PsychoStats and it is still community supported
>>> and the developer is open to suggestions.
>>>
>>> HLStatsX is worthless, and as has been stated, is horribly coded.
>>>
>>> But 3.2 of PsychoStats will probably be the best one since 2.3.
>>>
>>> Keeper
>>>
>>> -----Original Message-----
>>> From: ics [mailto:[EMAIL PROTECTED]
>>> Sent: Sunday, September 07, 2008 1:41 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Good Stats Package
>>>
>>>
>>> I use Psychostats, a long time user (~4 years). It is said that version
>>> 3.2 will have real time logging system, just like Hlstatx does
>>> currently. I'd also say that there is still a free version of hlstatx
>>> available but is a bit more limited. We run this on few of our TF2
>>> servers where Psychostats isnt as good as it is in CSS.
>>>
>>> As for pros and cons of Psychostats, I am urged to mention that
>>> Psychostats 2.3 was a stable release. Best one that i have yet used.
>>> However, its old and outdated.
>>>
>>> Version 3.0 seems to drop some players off randomly and is a dud. Ill
>>> get back to this in a moment why. Version 3.1 is more stable and seems
>>> to find additional 500-1000 players from the same logs that version 3.0
>>> ate and 3.1 has also more accurate logs parsing. The 3.0 version also
>>> lost players randomly. First their game sessions started showing 0 kills
>>> and deaths and then the whole player disappeared into thin air. If i ran
>>> the logs from the start with clean, the players appeared again. However,
>>> i cant be arsed to run stats from the start every time a player gets
>>> lost. It isnt funny to run 5 gigs of logfiles through the stats every
>>> week just to keep all players intact in the statistics.
>>>
>>> Version 3.1 seems to be working better, however, i have had atleast 1
>>> reported case where a player has disappeared into thin air. He wont show
>>> up in stats at all but if i run the stats again from the logs (clean
>>> start), that missing player is there again but no idea how long. 3.1 is
>>> the version i have to use currently since there isnt a better version
>>> out. Perhaps the upcoming 3.2 version will fix all of these issues.
>>> Otherwise, Psychostats is ok system. There is a lots of data to look on
>>> etc, just like hlstatsx. Psychostats is a bit delayed but there are some
>>> plugins that can be used to retrieve data from the stats but its a good
>>> idea to have a separate server running the stats as they consume a lot
>>> of CPU while they update.
>>>
>>> -ics
>>>
>>>
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>>>
>>>     
>>>       
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>>   
>>     
>
>
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