I think ticks are how many world updates are processed per second. FPS 
is something else.

Please somebody share definition for tickrate and definition for FPS 
with us.

Crazy Canucks  wrote / napĂ­sal(a):
> I am running a 1000hz, low latency kernel.  I have my -ticrate (command 
> line option) set to 66 on my DOD: Source server.  I thought that ticrate 
> basically governed server fps, but when I run the "stats" command in the 
> console, I see that my server is running at around 200 fps.
>
> This doesn't appear to be a problem, I haven't noticed any excessive cpu 
> load issues, however, I like to know what is going on and how things 
> work, in case I do need to make adjustments.  Why is my server running 
> at 200  and not 66 fps?
>
> Just in case anyone thinks I'm offering crappy service to unsuspecting 
> clients, this is just a small server (16 slots) I run for friends on 
> weekends.  I do take it seriously and have put a lot of effort into 
> making sure it runs smoothly and is fun to play on, but it will never be 
> a high performance competition standard server.
>
> I'm not concerned about that, but I am concerned about making sure the 
> cpu can handle the load.  The server seems to run smoothly when I am on, 
> and I haven't had any complaints about lag, so I don't think I have a 
> whole lot to be worried about, but as I said, I do like to know how 
> things work, in case I do need to make adjustments.
>
> Drek
>
>
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