I think ticks are how many world updates are processed per second. FPS is something else.
Please somebody share definition for tickrate and definition for FPS with us. Crazy Canucks wrote / napĂsal(a): > I am running a 1000hz, low latency kernel. I have my -ticrate (command > line option) set to 66 on my DOD: Source server. I thought that ticrate > basically governed server fps, but when I run the "stats" command in the > console, I see that my server is running at around 200 fps. > > This doesn't appear to be a problem, I haven't noticed any excessive cpu > load issues, however, I like to know what is going on and how things > work, in case I do need to make adjustments. Why is my server running > at 200 and not 66 fps? > > Just in case anyone thinks I'm offering crappy service to unsuspecting > clients, this is just a small server (16 slots) I run for friends on > weekends. I do take it seriously and have put a lot of effort into > making sure it runs smoothly and is fun to play on, but it will never be > a high performance competition standard server. > > I'm not concerned about that, but I am concerned about making sure the > cpu can handle the load. The server seems to run smoothly when I am on, > and I haven't had any complaints about lag, so I don't think I have a > whole lot to be worried about, but as I said, I do like to know how > things work, in case I do need to make adjustments. > > Drek > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

