I got a missing map error/problem last night.
Checked the map, said it was missing?
l4d_dem_hospital01_apartment.bsp is what's there, but was calling for
l4d_demo_hospital01_apartment.bsp
Actually, they're all like that, missing the "o" in demo.
I just ran the latest update with -verify_all and it still downloads it that
way.

CModelLoader::Map_IsValid:  No such map
'maps/l4d_demo_hospital01_apartment.bsp'
map load failed: l4d_demo_hospital01_apartment not found or invalid
Unknown command "mat_bloom_scalefactor_scalar"

If I go back and rename the maps so it shows demo in the map name, it will
start and run.

L 11/07/2008 - 09:14:44: Started map "l4d_demo_hospital01_apartment" (CRC
"-495145788")
Host_NewGame on map l4d_demo_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Could not find commentary data file
'maps/l4d_demo_hospital01_apartment_commentary.txt'.
L 11/07/2008 - 09:14:47: Preventing spawning
L 11/07/2008 - 09:14:47: server_cvar: "sv_maxspeed" "1000.000000"
L 11/07/2008 - 09:14:47: World triggered "Round_Start"
L 11/07/2008 - 09:14:47: Area 39071 is NAV_MOB_ONLY
L 11/07/2008 - 09:14:47: Area 41949 is NAV_MOB_ONLY
L 11/07/2008 - 09:14:47: Area 39077 is NAV_MOB_ONLY
L 11/07/2008 - 09:14:47: Preventing spawning
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
L 11/07/2008 - 09:14:47: server_cvar: "sv_password" "***PROTECTED***"
Unknown command "sv_public"
Server is not currently reserved.
L 11/07/2008 - 09:14:47: server_cvar: "sv_tags" "Server Browser Join
Enabled"
Connection to Steam servers successful.
   VAC secure mode is activated.
status
hostname:        [TKO] Private
version : 1.0.0.0/36 3652 secure
udp/ip  :  192.168.0.199:27037
map     : l4d_demo_hospital01_apartment
players : 0 humans, 0 bots (4 max) (hibernating)

# userid name uniqueid connected ping loss state adr
#end


How do you get it out of hibernation? Also, what's the [S_API FAIL] line
indicate?
I just manually updated it 5 minutes ago.




On Fri, Nov 7, 2008 at 4:39 AM, Thijs <[EMAIL PROTECTED]> wrote:

> That is excellent.
>
> Thanks Valve!
>
> -- Thijs
>
> On Fri, Nov 7, 2008 at 5:08 AM, Jason Ruymen <[EMAIL PROTECTED]
> >wrote:
>
> > The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
> > receive it.  The specific changes include:
> >
> > - Fixed several issues with matchmaking and password protected servers
> > - Tuned matchmaking to provide better search results
> > - Fixed bug where servers could stay reserved by matchmaking forever
> > - Performance optimizations and fixes to networking layer
> > - Fixed issue where game could cause Steam executable to use too much CPU
> > - Fixed music resetting when changing video settings
> > - Fixed some issues with not being able to chat and/or connect to other
> > users
> >
> > In addition to those, we've also added some early features to help enable
> > "private" servers.  There are two ways to enable this:
> >
> > Set a sv_search_key to a unique string on the server
> > Do the same on each client that will want to connect
> > Start a map on the server
> > Searches for games should be restricted to only finding servers with that
> > search key
> >
> > Or
> >
> > Set sv_allow_lobby_connect_only 0
> > Set sv_password to a non-empty string
> > Start a map on the server
> > Tell the client the IP address of the server
> > Client uses console to "connect <ip>" just like the good old days
> > Should result in password prompt during connect to server
> >
> > These features are still a work in progress.
> >
> > Jason
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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